Cinema 4D & 3DS Max Auto Facial Rig | Facial Mocap Solution

preview_player
Показать описание
Introducing Kinetic Facial Rig for Cinema 4D & 3DS Max. This AutoRig plugin allows you to quickly apply morphs to your CC3, MakeHuman and Daz3D characters by simply pressing ONE button. Import your FaceCap, Faceshift, Rokoko and Aquifer data with just a click of a button. The GUI can be used to animate your character and your given a strength modifier to offset the morphs depending on your character. A toon character (for example) might need all of the morphs to be modified for more exaggeration.

Product will be available within 2 weeks.

Рекомендации по теме
Комментарии
Автор

Sir main questions: 1) your plugin (in 3ds max) automaticly creates from my own topology a) blendshapes (morphs) and b) control system for this morps and c) i can speak in aiphone (or by helpers) and control it, am i right?? 2) Can i change your auto blendshapes (all) by blendshapes that i did (offcourse it will be same pose - for example if your blendshape is mouth close my will be too, but it will be done from my hand creation, slightly different) ? 3) If it can work (out the box) only with CC3, MakeHuman and Daz3D topology, can i export daz3d topology (from daz3d) and then import it to "wrap 4d" and make new shape (and even face morphs) and then use it with this plugin? Does it work propperly or my new mesh (new shape but same daz3d topology) needs some "daz bones" or etc?

edgarprotsko
Автор

Do you this rig that works for motionbuilder ???

CdeeqFilmmaker
Автор

This will only work for daz, mh and cc3 characters, or custom made also?

RuniDjurhuus
Автор

Has this plugin been released yet? I didn’t see it on the website?

arvindpalep