Why Decks are a Problem | The Bazaar Update #1

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The goal has always been to make the best game we could, and the traditional deck building format has its own problems. Find out how one of the biggest changes the Bazaar has gone through in the past couple years of development in our latest update!

Welcome to The Bazaar!

An Intergalactic Marketplace full of dangers and wonder. Experience infinite replayability in this dynamic free-to-play, strategy game, where players battle commercial rivals for wealth and glory.

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Tempo Storm is a global professional esports franchise at the forefront of the industry, leading strategic minds across the vast field of gaming.

Founded by Andrey Yanyuk (“reynad”) out of his own pocket, the roster now stands among the most decorated of teams in esports and features some of the best competitors and broadcast personalities in Hearthstone, the FGC, MTG, Shadowverse, Rainbow Six Siege, PUBG, Summoners War, Brawl Stars, Call of Duty: Mobile, and FIFA.

Despite its various championship titles, the franchise operates as much more than just a competitive team—Tempo is one of the largest esports media companies in the world. Its Hollywood studio is home to innovative, bleeding-edge productions including events, tournaments, and gaming content for one of the highest-trafficked websites in the space. Tempo also continues to deliver best-in-class live content with its proprietary mobile production abilities. This channel focuses on helping strategy players develop deck-building skills and game sense, as well as providing funny game-relevant content.

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Once they started talking about referring to the cards as items and removing the decks, I couldn't help but smile. This sounds like a much cooler and more interesting game now. It doesn't seem like a traditional deckbuilder at all, and it looks like innovation is the name of the game here. Very excited for future updates!

Greenindragon
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So it is a 'hand building game'. Honestly, sounds very different and awesome. I like how you guys are taking advantage of what a computer can do, compared to what paper cards can do. Looking forward to it!

OnlyBran
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Honestly, I love the changes. The game sounds super interesting now with lots of interactivity available. Much more excited than I was before, and I was already very much looking forward to it I should add haha

Halcy_n
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Ben did a fantastic job breaking down the design iterations! Really looking forward to more updates.

josephnewton
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Hey, if you say that in the item/durability system you are still getting the strengths of a deck building game, i.e. same strategy elements and feeling out of the game then all the power to you. It sounds like a great change! And I anticipate seeing those strategy elements.

frasafrase
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I don't know who "Ben" is, but it's cool that you got Steve Harrington to join your team. He did a great job explaining things.

Reaching
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At about 7 minutes into the video I was a bit worried this was going to become an auto battler, not that I don’t like auto battlers but I was excited for the originality The Bazaar was going to bring to the table. I must say I’m extremely impressed and excited by the “Item” and durability idea I think this is a unique idea not only for “deck builders” but for perhaps tabletop games as a whole. I feel like this will bring about a whole new genre of game or at the very least inspire one. Really well done Reynad can’t wait to see what you and your team come up with next!

sporecreator
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Love the fact that you are willing to make major changes in order for your game to be the best that it could be! I have tons of respect for that kind of mindset and can’t wait for what comes next!

dylantruncone
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I am in love with the idea and change. You are right, there isn't a reason to keep using decks in a traditional sense when the medium of technology lets you do so much more than physical decks can.

EmeranceLN
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I like this WAY more. Building a control like deck where you break your opponents stuff sounds awesome. And yes, I am a disgusting blue-white player

marvinko
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Fantastic decision! I actually came across a similar problem when designing a concept for my own strategy game. Even though i started off with the idea "what if i mix card games with x genre?", eventually i just phased out all the things that made it a card game and ended up with just a strategy game that had certain similarities to card games, like a large pool of possible options, resource interaction, fundamental strategies and limitations to what can be played at any given moment. I'm glad to see that my decision can be seen in other works of a similar genre, maybe i was right after all!

Variecs
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One of the things this removes sadly is the need to "clean up" you deck at some point. This is one of my favourite interactions in for example dominion, where you want to get rid of starting cards in your deck at some point. Do you have an idea to integrate a similar mechanic in your game? Is there any need to clear your hand off items for example?
Love the new video style and the update with multiple people, keep it up. Ben is great at explaining. Hyped for the game!

Eratormortimer
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I really appreciate this explanations, setup and the editing. Keep going in this direction! For game change, like it. Match more on the bazaar theme and open up ( I think ) space for micro-transactions, with unique/rare/powerful items players can have at start and use

marte
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Noodle looking like a 30 year old playing a high school kid in a movie. 😂 Game's looking great though!

KillStraighty
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As a fan who's been excited for Bazaar since its announcement, I am in no particular way tied to the idea of a deckbuilding game and think this direction is very interesting and makes a lot of sense. Really loving the higher production quality on the update videos! Great work.

outcast
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The biggest problem I had with the game was unnecessarily sticking to outdated systems that only existed because of physical limitations. Definitely more excited for the game with these changes. Feels like it's getting closer to being the next evolution of deck builders in the digital space.

xKumei
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super cool idea with the digital desk thing. only thing I would change for the next video is lock the desk in place so it's not shaky.

Hopyboby
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I really enjoy the choice to move away from the coins. I also love the idea of having durability for cards (items?), I can immediately think of scenarios where this would be interesting for card creation. Now you can have cards that suit a lot of different play styles and that will create enjoyable game play for all. Now there may be glass cannon cards with high dmg but low durability (like a leeroy jenkins type deal, except instead of health, durability), there are defensive options where you can have items that will increase the durability of your current cards, so defensive cards can become even more defensive, you can now have cards that do certain effects to cards that have more/less durability than a certain margin or even collectively count the amount of durability your opponent has in order to gain some effect. The possibilities keep coming but this was one of those updates that I can see a huge amount of potential coming to the game. Good job!

KonflictYT
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This video feels like there was more planning and editing involved. To me it was a much more pleasant to watch. Especially the table was a really good idea.

elvest
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Biggest change in this system for me it's that it doesn't feel super bad when you get screwed by shop pile rng. Traditionaly speaking, there are situations, when after you bought a mediocre card a super strong would pop out in shop and you give it for free to the opponnent. And throught the whole game he would be using it against you and just rub salt in to the wound. Looking forward to Bazaar even more now.

luke-zawadzki