Introduction to 10x Editor

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This is a short video to introduce the main features of 10x Editor. It will help you to setup the software and get the most out of the editor.

Topics covered:
- Folder workspaces
- 10x workspaces
- Visual Studio sln workspaces
- C++ parsing
- Workspace search
- Find file panel
- Autocomplete
- Goto-definition
- Find symbol
- Find references
- Find function in file
- Syntax highlighting system
- Settings
- Key Mappings
- Building
- Debugging
- Panel docking

Find out more here:
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This editor improved my life a LOT. i made a good custom set of snippets in python to generate boiler plate code / signed comments with date etc.

paulc
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This editor is a godsend for unreal engine developers. It's insanely fast even when your project is very big, like the UE4 source

Max-wkcg
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I'm quite new to C++ and moving from IntelliJ (Java) I came across this via a recommendation from one of your tweets, I'm enjoying it so far on the trial, VS/VSC don't have the same "feel" as JetBrains but I truly felt like this scratches that itch while letting me use solution files, I wish you great success with this product, very impressive!

P.S. Fable is one of my favourite games of all time, thanks for being a part of that!

DogeOfWar
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This looks incredibly promising. Downloading a covpy right now

hugo-jzun
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I remember watching you use a pop-up console tool for launching apps that you had up on your website. Is it no longer available?

Pedro-jjgp
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10XEditor will be Visual Studio Killer.

paulc
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Just tested this out, and holy smokes this is fast. So cool. Sadly I'm a C# Unity developer, so I'm hoping for C# support, and some form of Unity integration, because Unity is a special little snowflake that needs special handling. I wish I could use this so much. Playing around in it was a wonderful experience, even without c# support.

Theformand
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Great editor, very close to what I needed. A big missing feature for me to make the switch was to have the option to literally get the compiler output shown in the Build tab, instead of just Fail: 1 errors, 0 warnings

Muskar
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Is there full modal or vim keybindings support?

BladeAurora
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Looks brilliantly light and efective. Any plans to have a C# version?

Novack_
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How do you build a project/file from inside the editor? After I've set the build command I get this message: "cl' is not recognized as an internal or external command"

TheMeaningofHaste
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Is this editor related to the 4coder editor?

bluespeck
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It's a very good editor, I was using it during the beta period. Are there any plans to offer a buy-once license?

TheMeaningofHaste
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Looks like a powerful editor, not sure a subscription is the best method of monetisation though and could be off-putting for a lot of people.

norndev
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Looks interesting.
I would also be willing to pay a good price, but a subscription software model is unfortunately an absolute no-go.

starcw
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The responsiveness of this editor is such a breeze

lufenmartofilia
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only thing it needs is an integrated debugger and im never opening visual studio again.

ayoubbelatrous
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please provide:
- portable release (zip file, no installer)
- better code completion (show type (varname Type) like in other IDEs)
- in the future: LSP support, so i can use it for other languages (lua, rust, zig, d)
paid but yet does less than competition, that's hard to justify the cost currently

Hoowwwww