3D Tsunami Effect Tutorial in Blender - Super EASY!

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In order to make a tsunami you're gonna need to learn how to make liquid simulations
here are 10 tips for you
Resolution Matters: Higher resolution means more detail but longer simulation times. Find a balance based on your scene requirements.

Use a Good Mesh: A well-modeled and optimized mesh for your liquid object will result in better simulations. Avoid overly complex geometry if possible.

Surface Tension: Adjusting surface tension can greatly affect the behavior of your liquid, especially for smaller-scale simulations or viscous fluids.

Emitter Settings: Experiment with emitter settings like velocity, flow, and initial velocity to control how the liquid enters the scene and interacts with objects.

Domain Size: Properly set the domain size to encompass your scene adequately. Too small, and your liquid might overflow; too large, and you waste resources.

Collision Objects: Ensure collision objects have proper settings (e.g., friction, bounce) to interact realistically with the liquid.

Particle Systems: Combining fluid simulations with particle systems can add additional detail, such as bubbles or foam.

Use Cache: Always cache your simulations to disk once you're satisfied with the results. This saves time and allows for easier tweaking without recalculating everything.

Experiment with Viscosity: Adjusting viscosity can create effects ranging from thick fluids like honey to thin liquids like water.

Add Realism with Forces: Consider adding external forces like wind or turbulence to create more dynamic and realistic fluid motion.

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what effects would you like to see next?

PhilFlock
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Great tips, thanks man, greetings from Argentina!

G-AUSTIN
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Wow awesome
But which software are you using

DopePrince-fjbo
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amazing. no way my laptop could handle it unfortunately

AgainstYourRules
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i have a 3090 and a 13700k with 95gb of ram, WHY is mines lagging like yours without the simulation or volumetric lighting

QpVision
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