Making a tsunami in blender

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timestamps:
00:00 - Building houses
01:24 - Blocking out scene
01:35 - Simulating palm trees
02:24 - Water
04:37 - Rendering & post processing
05:17 - Final result
05:43 - 30k subs! You are awesome :)
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Amazing work! My only minor criticism is that the buildings appear to break apart before the water hits them.

Dartheomus
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Phenomenal. The physics part in Blender gets the least amount of attention for years now. The particle system is like 20+ years old now and the mantaflow fluid system is out of date, the development of the framework itself has stopped years ago and the dev who implemented it in Blender has left blender as well hence there hasn't been any developments. I've spent months and months trying to get good sim results in Blender and finally had to learn Houdini but you crazy guy actually did it. Hopefully, the new node based physics system will replace all of these old systems in Blender will let people create more complex yet better looks unified sims in Blender.

xanzuls
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Excellent work from start to finish. Great workflow with some clever problem solving at every stage. Really impressed. Cheers.

ianmcglasham
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5:21 I really like the way your are aproaching your videos. You dont really care if something is not perfect and in the end it turns out really amazing. like for example the stones just randomly shifting.
Do you know why they randomly shifted?

captaind
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Your method for the houses are the highlight of this tutorial for sure

SanOcelotl
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Keep up the grind bro!
Gotta play some poker soon tho ;)

dragi
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There is still room for improvement in the splashing effect and the interaction of objects with the waves of a tsunami, especially in the foam aspect. You can use Dynamic Paint to achieve this function

kunyongchen
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Love your vids man, I like how you explain the things simply and concisely instead for beginners like me

Jagrio
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Your videos are so helpful. Im excited to watch this video :)

PixelmarD
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Damn, this is looking amazing, I love what you did with the trees. It would look more realistic if you split the buildings into bigger chunks that stick together though, instead of smaller pieces, specially the roof, like you did in the advanced destruction video, and eventually it gets swallowed by the wave. Building pieces stick together in big chunks while they're collapsing. The wood supports are also very small, so they would just break in half or around the top or end. I suppose it would be faster to render as well.
The tsunami scene in the movie "Hereafter" is quite a nice example of what I'm saying. 👍

You inspired me to get into CGI someday, your videos are awesome, seems like a cool thing to try.

SirKolass
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Some stupid hint to save some braincells for those who use blender fluid sim: Its better to set particle size to 1.05 so particles would not just disappear randomly and not made fluidsim looks retarded AF...
yyyyep

zergidrom
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I love your work, you push the blender to the limit, keep going and good luck for your work!

AleksandarPopovic
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Greetings from Brasil. Incredible job. Congrats.

alexandrearaujo
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It look like Indonesia or Thailand Tsunami many years ago with its imagery during Indian Ocean earthquake incident!

paulminh
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Hi there - How could I make a massive wave that looks real? Like Moses splitting the sea style? Thanks :)

williamminnaar
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Can you make some kind of destructions, like destruction of a dam with water and the flow of liquid from this dam? Is it even possible to animate such kind of things in blender?

specializeddepartment
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Have you tried the addon, Flip Fluids? It is the first and only addon I purchased for Blender and it is spectacular.

edwardsager
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I think your work is great but i would spend more time in audio fx a really important part but 👍 nice job

exp-noise
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Hello,
Great work ! Is it possible to export Blender FX to Unreal? Best

RV-bcyi
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It look like Indonesia Tsunami with its imagery!

paulminh