Unity 5 Tutorial: Sliding In Pause Menu C#

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In this small tutorial i will show you how to create a very easy & basic Pause Screen which slides in, with the new canvas system in Unity 5.
▼▼▼ More Infos here: Check em out! ▼▼▼

Basic Workflow:
- set the canvas to screen space camera
- set scaler to fit width or height
- create the panel in canvas size and a small with all buttons
- animate the panel, set up animator and set all buttons according to the ui manager script

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DISCLAIMER:
All content shown in this video is made by myself. This does not include software i use. Youtube / Google is allowed to show & promote my content worldwide. Because of european article 13 now 17 i write this disclaimer here.
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You're my HERO !
I searched a video like that for days !

jouanna
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Your tutorials have helped me out tons. Thanks so much for sharing your knowledge in a clear and precise way!

allisonrose
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Excellent tutorial! Many thanks for this.

hkhurana
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very cool, ill try this tonight iin my web gl project

customanimationu
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"in this small tutorial" my dude its 33 mins for a slide in panel

kONEzzer
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Very useful, I always hate to do the UI and don´t like spending much time on it

coldmistgames
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Great video! it is possible instead of using a UIbutton to use an object like a sphere to activate the panel and use the onmousedown function. if so can you help me with a code.

MxDesigns
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Hello!!
It works, but I'm getting this error:
NullReferenceException: Object reference not set to an instance of an object
(UnityEngine.Animator anim) (at

Can you help me please?

fabiotgarcia
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What software did you use to record your screen with? It's very clear!

RobertShady
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How to snap the movement of the panel?

rugvedk
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Hey, buttons on the sliding panel doesn't work can you help me out?

nurbengisukrkdeveli
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Awesome tutorial by the way, it help me a lot, i followed this tutorial to the tea. Just want to ask one question, I have a game, and i want that panel to activate, when my player dies, instead of the panel activating once you press the pause button, i was wondering if the panel could be activated once my player dies. basically here's a death script that I want the panel to activate from:

using UnityEngine;
public class death : MonoBehaviour
{
// The force which is added when the player jumps
// This can be changed in the Inspector window
public Vector2 jumpForce = new Vector2(0, 300);

// Update is called once per frame
void Update ()
{
// Jump
if (Input.GetKeyUp("space"))
{
= Vector2.zero;

}
}

// Die by collision
void other)
{
Die();
}

void Die()
{

}

If you could quickly help me figure this problem out, that would much appreciated, Thank you.

BAMItzDiva
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I just don't get why some people dislike this video...

FoxPlayer
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How would you activate the menu dropping down animation using a key? instead of pressing a pause button

scotdanielburns
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i have a problem with the resume button i have to click 2 times before it unpauses and help cheers.

UltraPhoenix
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This doesn't work well when deployed to a Smarphone...

TheRonron