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Intro | Coding a 2D Game Engine in Java #0
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This is the first tutorial in a new series: Coding a 2D Game Engine in Java. This series will cover: How to use LWJGL; How to use OpenGL/GLFW; How to do rendering; How to create an animation system; How to create a physics system; How to create a user interface system; And, how to package and distribute a Java game. Once all the systems are in place, we will use the Game Engine to recreate NES Mario.
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Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
My Recommended Beginning Game Programming Books:
My Recommended Java Books:
Intro | Coding a 2D Game Engine in Java #0
Intro and Roadmap | Coding a 2D Physics Engine in Java #1
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2D Intro Tutorial als Video!
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