Incremental Tower Defense Townbuilder! - clickyland

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clickyland is a tower defense village builder where clicks are your main resource. Use clicks to harvest resources, fight enemies and manage your village, but use them wisely as you only get 20 clicks every day! Can you reach day 100?
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I like that clicks are limited because the meta then doesn't become using an autoclicker to save yourself from an RSI lol

dakkenly
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Wish your buildings’ hp and the enemies’ hp were different colors.
Otherwise the game is absolutely perfect. It does a very good job at forcing you to balance between things, doesn’t look boring and still allows plenty of room for choice. You’re not really forced into the same strategies, you could straight up stack on clicks and manage everything yourself, even if it’s inefficient it can still work for a long while

claudiaborges
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Oh fantastic I'm so happy sokpop made another game and it looks like it's going to be just as addictive as stacklands

lightbulbwizard
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1:29:56 those little gnome guys pathing into that corner is probably what happened to the slimes earlier

simonblackwell
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I, for one, have enjoyed watching your clicky empire’s journey

Ethan
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the previous gam from the same devs, Stacklands, seems to be a prequel to this almost. very similiar mechanics, i enjoyed stacklands, cant wait for clickyland

MushyMaan
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Put tar in front of your spikes. They walk slower through and take more damage. Also put small turrets to block the paths because when they get destroyed they block the paths.

rtlandry
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Oh nice, I really liked stacklands and I like clickers/incrementals

thisGuy
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From what i can. Its all about efficientcy. Force all enemies to once side. And combo the reloader with manager making reloading super click efficient. That farm is brutal, only worth if you have manager. Destorying portals defently good. It forces them to use a route you control

rubikfan
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I bet It is Sokpop dev, their game really short simple yet it very entertain, engaging and fun to play by their interesting games.

mustafaamraan
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This game seems really cool. The only thing I’d maybe question is the minions needing to walk all the way to the castle for resource collection I think as you get later in the game resource collection would start to feel quite slow and limiting, that having been said maybe the dev wanted it this way or put in some way with gold to unlock something that circumvents this? Nevertheless awesome game!

frankbank
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1:17:50 you can just destroy trees to free up some more room

shadowmaster
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this game really feels like its perfect on so many levels, but it also has a large amount of things where if they were just **slightly** different, it would feel much better

also I think the indestructible portals should become destructible at some point and you can end the game early by breaking them

ThatNerdGuy
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Oh woah is it made by the same people who made stacklands? It looks cool

simonblackwell
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Anyone know when it's coming out?

mastersword
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i was wondering if you could place 2 managers together to make a self sufficient system

damienfinlay
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It's called
We do a little clicking

shemsuhor
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is this made by the creators of stacklands?

unbasedcontrarian
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It feels like you stop the video just before the endgame :p

Eral_