Ranking All 6 TDS Spawner Towers, How Good Are They?

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In this video, I will be rating/ranking all of the spawner/unit towers in Roblox Tower Defense Simulator by going over their stats & uses and deciding which one is the best!
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Tags:
roblox, tds, tower defense simulator, roblox tower defense simulator, tds gameplay, gameplay
#roblox , #tds , #towerdefensesimulator
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I had forgotten to re-record & fix the part where I called the Executioner Skeleton an "Exoskeleton".
Sorry about that lol.

tzvdim
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Spawner towers have been my favourite since a long time! im glad we got a video on them now
I always loved them for having the ram damage and attacking on the paths instead of off the path, way more unique then land towers!
Also great vid

mat_boi
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golden/crook boss - balance army
military base - its always him
mercenary base - versatile army
elf camp - strength in numbers
necromancer - always bet on it ram damage

Edit: for anyone who want more info about all these spawners

i did say both crook and golden is pretty much the only great choice for early defense in any gamemode due to pistol goon has same stats as lv 0 crook and lv 1 tommy goon had same stats as their lv 4 crook, which mean placing 1 crook boss give you 1 lv4 crook ×2 lvl 0 crook and 1 extra lvl 3 crook

nothing to say much about military base he always goat

mercenary base is quite versatility tbh
-riflemans itself has similiar DPS to elf gunners with more health and flying detection, -grenadier is basically weaker version of rocketeer but instead of focusing on crowd control he got bunch of hp and 10% defense for tanking, can assume grenadier is hybrid of collisioner and crowd control
-riot basically hallow guard lvl of hp and speed of warrior elf (pretty good tho)
-field medic is what i can say he is the savior of elf gunners

eventhough elf camp unit has shit hp but its make sense since its the only long range based unit that dont have lifetime and we already knew elf camp grow stronger when more of them spawned but paradoxum just f##kee them up by adding unit collision to the gunner and ripped (but still its very reliable unit once you maxed it out)

necromancer you already know that once you maxed him out he basically can do everything, specially his ram damage is hella strong to the point it once freeze my screen

ItsBOOMBER
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If you want your millitary base, here is a tip for you:
Since mil base cooldown is most 35 seconds and you can put 5 of them, put next mil base 7 seconds later than previous one. Well put the first mil base any time and when it is cooldown at 29 seconds (not 28 cuz 1 second is for placement) put the second mil base. When second mil base's cooldown is at 29, but third and if you put all mil bases like that, an humvee will be spawned per 7 seconds instead of having 3 mil bases colliding. Since humvees go non-stop, it will be useful, most useful time is when you leaked. I have never seen any youtuber using it so wanted to share it here. I hope this was useful. Thanks for reading.

WosheMan
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Finally I found a norwegian that plays tds

TshirtVr
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11:13 this has changed and you will get at least 1 executioner if all the graves are maxed.

hiddengemzstudios
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I recently got mercenary base, so I would really appreciate if you make a video about how to use it very properly.

rumanaislam
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Am entire squad, everyone brings only spawners. You practically have your own waves of enemies on track to fight the enemies

Groudon
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I like the fact that the titel for the video says Ranking all 6 TDS Spawner Towers but there are 7 cuz Mecha base

eliasclary
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Back in my day, there were 2 spawner towers

Musheynator
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the corso music added a lot of character to this video

amritachoudhury
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Random fact you didn't need to know about:military base needs to be a hardcore tower after the rework and fallen reworl

abielkaramoy
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0:07 erm actually my necromancer was 1, 800 gems 👆 🤓

Ptfsguy-lh
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This is kinda outdated and I feel like now necro is much more deserving of a 8.5-9.5/10 and I have learned that NO it is pretty good for early especially for fallen and wave 19 since of the ram damage it deals units are NOT randomized and deal a lot more dps and does 10 dmg a shot on lvl 0 12 on lvl 1 about 18 on lvl 3 and about 22 on lvl 4 and targets 3 enemies if you decide to buff this tower with a dmg dj it can summon units a Lot faster and they all have good dmg and hope with basic skeles having 60hp sword skeles have 90 hp skele knights with 200 sum hp and the giants have 600 hallows have 1250 hp exes have 3500 hp and if you have Max graves 2 hallows and one executioner is guaranteed

ome-Rndm
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i mean golden crook is good for early but merc base is much better if you micro riot gaurd

hazeldelacerna
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I got golden crook in my fist golden crate🤯🥳🤩

Papz
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Ngl i would have loved engi in this vie

Mil
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Regular
Crook boss 600$ goons and machine gun goons
Golden crook golden goons golden gun goons 800$
Military base 400$ humvee spiked humvee gun humvee tank rail tank airstrike ability
Mercenary base 2, 000$ demoman mercenary medic warden healing ability paratrooper ability
Elf camp 300$ elf ans snowball elf and granadier elf and sword elf and buff elf and sleigh elf also gunner elf
Necromancer 1, 650$ skeleton warrior skeleton giant skeleton hallow guard executioner skeleton
Molten monster 400k slash and shoot
That's it

LandenD-eu
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I didn’t know the crook boss had FREE DPS! 0:37

micahgiesbrecht
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Aint no way bro put necromancer 7/10 when elf camp is 7.5/10 thats crazy, skeletons have more hp than normal elves and can kill 2-4 abnormals by itself and skeletons knights have more dps than gunner elves and necromancer has flying detection, how is elf camp better than necromancer?? 5 executioner skeletons have a total of 17, 500 hp which can kill a fallen tank also necromancer have flying detection and can attack too unlike elf camp which summons units, i would say necromancer is 8 or 9/10 if u know how to use it correctly

Catjo
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