Houdini Custom Pyro Shader | Redshift, Renderman, Arnold

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in this tutorial, you will learn how you can create a custom pyro shader for #Renderman, #Arnold, and #Redshift with the same features as the new Pyro Shader in #houdini for #Mantra and #Karma.

The main idea is to keep the same look of fire and explosion with those rendering engines to compare to Mantra.

If you are a beginner you can just check the second part of this video (Check below chapters).

** Download Pyro Shader HDAs (Prman, Redshift, Arnold) **
-- new version is added (Some BUGs fixed)

** Download Project Files **

========= Contents of Video (Technical) =========

00:00:00 - Introduction
00:02:16 - Dive inside Pyro Shader!
00:05:22 - How Arnold works with Pyro
00:10:13 - Volume Scattering Baking Method
00:13:36 - Implement Pyro Shader features in Arnold
00:37:20 - Implement Pyro Shader features in Renderman
00:45:59 - Implement Pyro Shader features in Redshift

========= Contents of Video (Beginners) =========

00:52:40 - How to use custom Pyro Shader in Arnold
01:02:40 - Volume Motion Blur Tips for Arnold
01:07:15 - How to use custom Pyro Shader in Renderman
01:12:10 - Volume Motion Blur Tips for Renderman
01:18:46 - How to use custom Pyro Shader in Redshift
01:28:59 - Volume Motion Blur Tips for Redshift
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Hello all,
There were some BUGs for Arnold shader which is fixed now, please use the new version, Thanks 🙂

sadjadrabiee
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The vfx industry is blessed to have such a generous and talented Teacher like you .

Regards Pankaj Malik.

utubeparpankaj
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I spent a whole day trying to figure out why my volume motion blur didn't work in redshift. Thank you so much for the tip right at the end! The annotations on the timeline describing what's in the video were super useful to find exactly what I needed too. Much appreciated!

stephengentryvfx
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All these for free? You're the man, boss. Thanks! Thanks!! Thanks!!!

alphaillusion
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Only Tutorial on internet which is covering multiple renderers thanks for the tutorial.

shubhamrai
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Thanks, Sadjad Rabiee for sharing your knowledge for free. You are such a kind and generous soul. :)

devvishwas
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loving the Redshift tips! Can't wait to see your channel grow, keep it up!

eirik
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The Arnold one is awesome, Thankyou so much Sadjad!

phinnaeusoconnor
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Amazing! Brilliant ;) Thank you!!!
Liked and subscribed!!!

brandonjacksoon
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About the first method, actually you can resample the Ce scatter field to get a higher quality. Inside the Pyro Bake Volume node, in the Emission Volume backdrop there is a vdbresample1 node. Switch it to Using Voxel Size Only and set a small Voxel Size.

Unfortunately you can reach hundreds of millions of voxels quickly and actually the result still won't be as nice as the subvoxel shading which is happening in render time, so I don't recommend to do this!! :)

But it's also an option and maybe you'll run into situations when only brute force resampling could help.

siposattila_tutorials
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Incredible! Thank you so much for the asset! as a houdini beginner means alot! my explosions now look pretty UwU

JoaquinPeMM
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Very helpful Tutorial, thanks for sharing.

MKRFX
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very nice all this great tips for free is awesome! thankyou very generous as Pankaj said!

zohahs
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I LOVE YOU MAN 😗🙏 such an amazing tool thank you

papaamiin
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These are so helpful tips, Especially for the redshift!

vfxwrangler
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سلام استاد
خیلی ممنون بابت تمام ویدیوها.
اگه ممکنه برای این ویدیو ها زیرنویس فارسی بزارین.
ارادت.

mohammadmehr
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Waw just amazing i'm lucky to find this chanel is really helpful

Ammir_koudia
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It doesn’t work on the latest renderman and Houdini anymore would be greatly appreciated if you could update it. Because at the moment I’m completely stuck.

wouterengering
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Hello Sadjad ! Thanks a lot for this ! Have you planned to update to Renderman 24.1 and Houdini 18.5.596 ? Thanks !

Mazou_VFX
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r'u planing to make a tutorial about making the fire look better in comp?

anxhelo