Why FNAF 3 Is The Pinnacle Of FEAR

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#FNAF #FiveNightsAtFreddys #Springtrap
Today We take a deep, deep dive into FNAF 3, exploring every bit of it, and explaining why it is the height of fear in FNAF.

0:00 Intro
0:44 Pre-Defined Fear
3:48 Gameplay That Haunts
8:02 Phone Dude's Message
12:26 Phantoms Of The Past
15:17 Masked Minigames
22:02 The Springtrap
27:40 Twisted Turns And Ends
29:33 Conclusion

Render Credits:
- OP_Amqerica_HPE
- Springreg
- Lord-Kaine

Thank you very much for watching!

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>drops a banging video
>achieve your first hit with nearly a million views
>leaves the internet forever
>refuses to elaborate

FJester
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Too stiff, robotic, and decayed to be alive...but too fluid, human, and erratic to be dead... Such an amazing design and character.

uranfromdis
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I personally think that Springtrap is one of the, if not the best designed FNaF animatronic.
He's basically a bunch of horrifying concepts all mixed into one.
Edit: Today I learned that there are a concerning amount of people who want to date Springtrap.

friskdacatarchival
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FNaF 4 is fear depicted by a child, FNaF 3 is fear depicted by an adult.

thales
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I just cant stop imagining William Afton explaining this lol.

onefnafnerd
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I've always found fnaf's 3's jumpscares underrated. I like how for once your threat wasn't an animatronic lunging at you at first site, but instead a sinister murderer who didn't need theatrics. He simply walks up to you, and you know what comes next.

frostyike
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25:57 Not quite. True that William has a desire to kill, but (to my understanding) this isn't why the lure of Balloon Boy's voice works on him. The spring animatronics, when not being worn by an employee, were programmed to gravitate toward sound - after all, that was likely where the guests were. The suit, while it has William inside it, is technically in animatronic form; William does not have total control over it. When the BB audio lure is played, the suit detects the sound and its programming compels it to move toward the noise. This is why the audio lure consistently works, despite the fact that it is always the same and there is never an actual child in the room. A highly intelligent serial killer like William wouldn't be so easily fooled, but a programmed suit can't tell the difference.

missagronaut
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I think Scott was trying to go with more of the fear aspect instead of the jumpscare aspect in fnaf 3. I think that’s why so many people consider this weaker than the others. It’s intentionally different. It causes fear, nervousness, and uncertainty. You did a great job analyzing this game, well done!

longsalad
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Fnaf 3 is honestly my favorite game in the series. The game has everything I love in a fnaf game. It has a creepy atmosphere, a great design for the antagonist, some good lore, and tense and strategical gameplay. It honestly baffles me how people say that it’s one of the weaker entries.

superadambomb
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20:15 the reason springtrap goes after the voice is because his suit is still active. His suit follows the voice because the suit's system thinks it's a real child who wants to be entertained . As the suit moves itself at this point, William suffers uncontrolled pain.

MiroslawTv
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The reason I believe the community loves Springtrap so much, aside from the design and backstory, is that his debut game is all about just you and him. No other threats, no distractions, your attention is always focused on him even when the phantoms are bothering you

majorghoul
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What scared me compared to the first two games is when Springtrap was at the window or door, there was nothing you could do. You can’t close a door, put on a mask, or just shine a flashlight. And when he’s at the window his stance looks like he’s saying “Aha found you” and when he peaks behind the door, it seems more like a taunt.

starling
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What I like about FNAF 3 is that Sprintraps jumpscare is more of a “technique” than just jumping right at you. Just shows that the spirit of the kids, are still kids. While Springtrap, William Afton, is still a cold blooded killer.

DawnWriteProd
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Let's put it this way
FNAF 1 is an unnerving 7 nights
FNAF 2 is a scary and difficult shift
FNAF 3 is the pinnacle of fear
FNAF 4 is a living nightmare
FNAF SL is an eery dark location
FNAF PS is something that tells you that everything you have went through has finally ended
FNAF UCN is the depiction of hell
FNAF VR is something that feels real, but not.
FNAF AR is something that makes it look like it's in your room
FNAF SB is something new.

Amyroseplaysstuff
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26:00
The reason he follows balloon boys voice is because when the suit is in its animatronic form it follows the voices of children, because it was designed that way not because Springtrap has a desire to kill every single child ever. He is basically forced to move to the voice.

sneakydaddyman
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What I love about springtrap is that the others are just misunderstanding who you are but he just genuinely wants to kill you

some_battle_droid
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One of the biggest criticisms most people have, both back when FNaF 3 came out and even currently, is that the jumpscares are bad and not scary, especially Springtrap's. This criticism has always bugged me for a few reasons.

First of all, jumpscares don't even need to be scary. The purpose of them is to make you jump by surprising you and catching you off guard. Jumpscares don't even have to be in a horror medium to achieve this, they just work better in a horror setting because tension is built. You are more scared of BEING jumpscared than the jumpscare itself, so it really isn't as important as people think that they're scary.

Secondly, I think Springtrap's jumpscares more than make up for the lack of a fear factor by conveying his personality and differentiating him from the other animatronics. In FNaF 1 and 2, you can tell most of the animatronics are acting in a fit of rage. They're like rabid animals, they aren't thinking about how to do it, they're just going to kill you. Springtrap, however, feels very calculated in his attempt to kill you. While the other animatronics are hunting you, he is stalking you. He evades you in the camera by standing in dark places or staying close to a the walls. Instead of flailing around and screaming, he walks calmly towards you with a hiss. His expressions also change a bit. In one jumpscare, his left one, you can see his eyes move like he's looking you over and his eyelids lift in what could be surprise, excitement, or even curiosity. His perceived emotions combined with the smoothness of his movement give him an eerie human-like and uncanny element.

NoOneAsk
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The other thing about the scariness of Springtrap crawling to get to the player is that under normal circumstances, this robot wouldn't ever be crawling, just walking and standing on stage. It's like Afton has adapted and is able to contort the suit to move in ways that are almost human, but not quite. His movement still has that stiff, robotic quality to it. Perfect for a human decaying in a mutilated mechanical shell.

Kitty-mgwm
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Just knowing a human being, a coporeal and aware human being with malicious intent is after you makes Fnaf 3 so much more disturbing. He plays with you some, like peeking around the door and staring through the glass, even his jumpscares are like taunts more than quick jumps for a kill—I wish Fanf 3 took that taunting even further and really allowed Springtrap to be a force not just for scaring you by killing you but wearing down your mind before doing so.

MidnightLobster
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Fnaf 3 is just the definition of fear and dread

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