Odd Things About Doopliss

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The dumbest enemy in Paper Mario.

~ Doopliss & Glitches ~
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Just a bit of a headcanon for me, but maybe his hammer being treated as a contact move with Zap Tap is because he isn't holding an actual hammer, it's just an extension of his body from his transformation magic.

Also, just like Mario is full of spaghetti, Doopliss if full of spaghetti code

HyphenatedReality
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Doopliss would make for such a sick partner. Copying enemies in battle, calling Mario "Slick" all the time, etc

noisewll
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Being trash at action commands and general strategy is perfectly in line with his character. Intentional or not I love it.

HenryGreenEngine
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The partners doing weird damage in the Chapter 4 fight is the definition of the Boss when you fight it vs the Boss when you unlock it as a character XD

rayyt
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Doopliss' Goombella having Multibonk even if she isn't Super-ranked reminds me of how Vivian has Fiery Jinx when you fight her during the first Shadow Sirens battle, before she ever has a chance to become Super rank.

FutureFractal
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I just had the most amazing Doopliss fight. I beat all the partners, then without me even realizing he had 1 hp left, a shy guy ran on stage and dropped a bucket on him for the win in slow motion. Incredible

simonsmith
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I’ve heard the actual technical reasoning, but I need to believe The P-Badges don’t work for the reason we all want: you’re against Doo_liss

makesomething
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To be fair, Doopliss doesn’t have to follow other characters’ rules because he’s not TRULY them.

DrGiggleTouch
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The P badges not working on Vivian was almost certainly unintentional. I don't remember the details, but she's added to the fight without running the function that recalculates what badges should be equipped in battle based on your current inventory (I think maybe the btlevtcmd_SpawnUnit function just doesn't ever run that logic, and this is the only time a player character joins mid-fight?). This is kind of the inverse of the bug that causes partners' HP to go screwy when stolen from by a Badge Bandit (since the function to recalculate which badges should be equipped _is_ run then, and also pulls the partner's current and max HP from their last value on the field).

Mowz's Love Slap _does_ have multiple hits (2-4 hits based on rank), only the last of which is actually a damage-dealing attack. The number of hits it does actually determines whether or not getting countered by Payback glitches out, as the direction she faces when attacking is different, and only one direction's script code has the bug.

Your guess is as good as mine as to why they remembered the flag for diminishing damage on Ch.8 Goombella but not Ch.4; I'd say that it was probably more noticeable to take a ton of 3-damage hits than 2-damage ones, but you'd think Doopliss never using a hammer would be at least as noticeable (especially given you're not guaranteed to have Goombella out for the Ch.8 fight).

jdaster
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4:09 It should be interesting to note that Doopliss' animation here is actually different than Vivian's Shade Fist animation. It's actually the attack Vivian uses during the first Shadow Sirens fight! Strange how he still doesn't use Firey Jinx when Vivian does in fact use that move during the first fight...

A_Different_Name
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I think it makes perfect sense that Doopliss is an imperfect copy. His hammer makes contact because, well, Mario still has it. So his hammer would logically have to also be a copy, and by that technicality, a part of him.

hoarsebard
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Doopliss looks like he's giving you a hug when he attacks as Vivian tbh

PhantomAarantula
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the remake added a new trick up their sleeve now; If you one or two turn them, they have a life shroom that they dont have if vivian is there; If you one turn them, vivian shows up turn two (a turn earlier) and if you two-turn them, they have extra dialogue when they activate their life shroom (if you one round them, they give the normal "oh you can hurt me now" dialogue).

SwitheKun
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Honestly all of his weirdness always just seemed intentional to me, like he couldn't quite figure out how the moves were supposed to work. The goombella multibonk is crazy though... maybe Doopliss is a better trainer than Mario. lmao

_Domo_
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Doopliss tries to do Vivian's shade fist properly and just uses like, a lighter and a can of compressed air

flipperjr.
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My best guess on the multihit ms mowz jank is that Doopliss's love slap attack was copied from an unfinished version of love slap in which it was a multihit move

nj
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You would think Doopliss' fights would be less janky than the duplighosts in paper mario 64, but I guess they were rusty or his infrequency by comparison made them miss some spot checks. But the worst part... no partner tattles this time! (besides Vivian)

supernova
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honestly one of my favourite characters so far. his whole schtick is so cool, the way he calls mario "slick", how he poorly tries to imitate mario's mannerisms to convince your partners, just the way he's written in general. even his cute ghost design. I just think he's neat.

prageruwu
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The Shadow Queen does the same thing as Doopliss if you defeat her in her first form before she turns invincible. She comes back with more HP. I don't remember how much HP she gets though.

johnbacchus
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The fact that you’re standing on the wrong side of the battlefield is pretty weird to begin with.

Driggsdamonstah