What if gravity were proportional to sin(r)/r² instead of 1/r²? | Not-Quite-Physics Simulations

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Two simulations of the three-body problem. The forces between the masses in the simulation on the left are proportional to 1/r². The forces between the masses in the simulation on the right are proportional to sin(r)/r². In both simulations, all three masses have the same starting positions and velocities.

The simulation on the right is basically nonsense - it's just for fun.

- all masses equal
- symmetric start
- 25fps, 60s

#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity
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could you do sin(r)/r^3 next? because then for small r it would go like 1/r^2, recovering Newtonian

BRORIGIN
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I think the behavior is pretty much expected. Near a zero of sin(r) the force will behave like hooke's law, so you just get a harmonic oscillator.

qh
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A creative question with a beautiful answer. Well done.

Mutual_Information
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I absolutely love seeing stable orbits with alternative equations for gravity. I'd love to know the software that you're using for this

clown
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What are you using to simulate these? This looks loke fun to play with.
Maybe the next one can use exponentials or logarithms.

Vaigg
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a gut feeling is telling me this is big.

terryzacharie
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I should eat more fish so I have the omega 3 acids necessary to understand these comments and video

celanimaddr
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It is so satisfying and unsatisfying at the same time

v.t.
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Why all your simulations fail at the end ?

chaitanya
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What would it look like from earth? Like what would we experience

viperking
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idea: gravity is proportional to 1/sqrt(r) if you've not done it already

meable
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We are living in the wrong universe. Sin(r) gravity is sooo much cooler. Look how stable that was

aSpyIntheHaus