What if gravity were proportional to sin(r) instead of 1/r²? | Not-Quite-Physics Simulations

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Two simulations of the three-body problem. The forces between the masses in the simulation on the left are proportional to 1/r². The forces between the masses in the simulation on the right are proportional to sin(r). In both simulations, all three masses have the same starting positions and velocities.

The simulation on the right is basically nonsense - it's just for fun.

- all masses equal
- symmetric start
- 25fps, 90s

#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity
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It would be interesting to see sin(r)/r² or something similar, so that the bodies stay relatively close together. -sin(r)/r² might be interesting as well

foxcurl
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This has to be one of the weirdest 1/r^2 simulations like everytime they're just orbiting each other and then they go far beyond the plane but this one really had the 3 dots orbiting each other in this type of chaotic dance haha

angelenriquechavezponce
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I love me some Gravity simulations!! I want to live in a sin(r) universe now that I've had a taste

aSpyIntheHaus
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How and why would you even come up with these

kodirovsshik
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why does the right one look like whnever i implement my entire gravity sim without testing once, and then this just happens? #averagecoderlife

AI__Machine