25 NEW CONCEPTS For The Next Mario Kart Game!

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Every Mario Kart Game has its own gimmick. All of these gimmicks serve as jump off point for the direction each game takes, and also as a way to sell the game to potential consumers. So in today’s video let’s take a look at a few ideas for a potential Mario Kart 9.

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I really want an Elimination Mode for Mario Kart. It can have up to 24 racers, only a certain amount of racers can move on to the next course based on your placement.

jourdonpatron
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That sidekick mechanic sounds sick! Also Mario Kart 7 did actually have a first person mode by pushing up (or maybe it was down) on the D-Pad and it would put you in 1st person with gyro controls!

GameBlock_
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We also need a Paint Shop mode, where you can create your own custom paint jobs for karts and unlock decals and stickers to customize your own kart.

jourdonpatron
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I think the idea of Adventure Mode would be cool, you play through the mode and unlock the tracks as you go along, which can then be played in multiplayer mode or in a sort of mini game mode (sort of like Mario Party DS, with the unlocking of mini games to play). Or they can add a NSMB Wii style co-op to do the adventure mode in multiplayer too.

MarioDSLife
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Some ideas are so cool! I would love a backwards-mode, career-mode or some sidekicks.

CEO_of_Rome_Avanti
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Kirby air ride needs to come to switch.

KermitTFYT
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These courses should get added for the next Mario Kart game:
SNES Mario Circuit 2
SNES Koopa Beach 2
N64 Frappe Snowland
N64 Wario Stadium
N64 Banshee Boardwalk
GBA Bowser Castle 4
GBA Luigi Circuit
GBA Yoshi Desert
GBA Lakeside Park
GCN DK Mountain
GCN Daisy Cruiser
GCN Mushroom City
DS Delfino Square
DS Waluigi Pinball
DS Rainbow Road
Wii Dry Dry Ruins
Wii Moonview Highway
3DS Rosalina’s Ice World
3DS Bowser Castle
3DS Maka Wuhu
Wii U Electrodrome
Wii U Sunshine Airport
Wii U Toad Harbor

supermario
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I want them to add a mode where you choose a track and there is 50 laps but the more laps have passed the crazier the items get, like 8 bannanas or triple bombs or double stars in the final 10 laps

reloadtoad
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I want a weather/time of day system that effects the track like Wave Race Blue Storm. Like if it is snowing it is more slippery and maybe it can be foggy or rainy with puddles for going under water. It would also change the looks of courses and you could see classic race tracks with difference lenses.

sabbers
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I really want more dynamic tricks where when you are in the air you can move the toggle to do different tricks like a backflip or frontflip or something and the better your tricks are the more boost you get when you land. this could even be a main gimmick if they really wanted to roll with it.

popsicle_pal
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We need custom racer limit, so its not just 8 racers or 12. As well as an option to play retro tracks with a remaster or original version of the theme, sorta like the DS Sounds item from Pokemon BDSP where you can hear the og music.

mr.heracross
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Another thing to keep in mind is we could get cutscenes without an Adventure Mode 👀 Like when you unlock a character, instead of just the sound clip playing as you see the character, you see a cutscene that introduces that character.

UltimateJM_
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Next Mario kart game should have the Kings from the Mario Movie to make your kart in front of you

Justadude
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With 13. Pitstops:
I think if you implement the aspect of changing parts of your cart during play with a pit stop would be AWESOME. Sometimes I pick the wrong wheels or the wrong bike, so I think a pit stop for changing parts would be awesome!!

thatsjustchrisc
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I can really see the sidekick idea being real

aspiepilled
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5:20 Reminds me of the combined ski-shooting game in Mario+Sonic Winter 2010. That between each lap, you play a quick game of target practice, before you resuming. Depending on the skill, you either get penalized or given boosts.

amesstarline
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I like how people used to say "everybody wants nintendo karts" but now they just say

marcelopaulo
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I know it's not a mode, but a couple item ideas I've had for MarioKart 9 are these:

Mini Pipe - When used, allows the player to create a pipe shortcut into any wall and get spit out roughly 1/5 lap ahead of where they were. Amazing for last-minute comebacks.

The Clock - Slows players to 25% of your current speed, but physics continues to work the same for those players as if they were going their current speed. This allows you to basically get a 75% speed boost, but controlled. The effect lasts for 3 seconds, or until you are hit by an item; and items do not follow this velocity restructuring rule

Iliadic
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Appreciate your work man!!! Keep it up!

ledon
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there's a 24 player mode mod for mario kart wii/ctgp and it is very fun, but would definitely have to be a side mode and not the main game

Bssguy