The PROPER way to deform objects in Blender!

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➤ Watch our FREE SciFi Terminal Design mini-course (Hard Ops/Boxcutter workflow):

JoshGambrell
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Useful and interesting tutorial. Thank you.
I add only a suggestion. You are very fast and using keyboard command without showing what you are doing, make difficult (for people with not so much experience with blender) to track what you are doing. Maybe, adding command information messages can make more boring the tutorial for someone but more useful for a lot of people.

tubeofwonders
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For extra fun, you can set up soft body physics on the lattice.

asmodeusz
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Thanks so much for this. I'm learning Blender, and just when I think I've learned enough and start making something, I get instantly stuck. Then your video comes along and helps me out :D

tnmcelroy
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Thank you. I was googling for a way to deform in Blender because I wasn't able to achieve what I wanted with proportional editing, your video popped up and it's EXACTLY what I needed.

frankbauerful
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Another cool and non destructive way of deforming, probably more for oganic things, is to make your cube, subdivide it once and then use a subdiv mod on it. You get a cage similar to a lattice, but it deforms the object in a smooth way. You can use creasing to control where you want your edges to be more pinched and/or add additional loops sparsely to get more control. Its pretty common but I thought I'd mention it, because I find it is also one of the crucial deformation techniques to have under ones belt as well instead of going the "naive" or dirty manual way of proportionally editing vertices right from the start. It is especially useful for creating basemeshes for sculpting or even directly create low poly model geometry, without spending hours trying to get a smooth silhouette by hand. Manhandling at some point tends to be always always necssary for me though. That's the other side of the medal :) I like to remind myself to not feel bound to non destructive all the time, out of my experience, this can also get in your way. But I don't go guns blazing into manipulatin individual verts from the get go also and try to stay as loose as possible in the initial bockout and modeling phases. There's no golden way and it depends on a lot factors, like the object your making, the artstyle, the kind of pipeline you have set up etc. Thanks fo reminding me of lattice! It is one of those modifiers I tend to forget exists :P . Really insanely useful for hard surface modeling and something that gives you a lot of control.

harrysanders
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really helpful video, Thanks....one suggestion as a novice for Blender...please 'TURN ON screencast keys'. So, we can learn which shortcut keys you uses and learn faster. :)

lazyyd
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Things like this are the ones we easily ignore until pointed out. Thanks, Josh!

nufeud
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Josh,

Thanks for this best practice. Hopefully you can do an updated version when using a mirror modifier with the lattice.

davidmcknight
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Thank you. This is what I was looking for. A deform way without creating a mesh chaos

georgiosrigas
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Oh, that's interesting. So if you scale the lattice, it doesn't affect the geometry it is applied to but if you move the vertices of the lattice, it does. So when you're first sizing your lattice, use scale and don't just move points.

erkishhorde
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This is really amazing! Thank you so much! Working with materials in the end I really try to keep kinda clean vertecies to avoid having too much trouble with UVs later (we'll see if that still works later on xD)

dianakottler
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You said if you are using blender vanilla when getting the lattice ready but I prefer strawberry 🍓

yass_queeen_engery
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Thank you so much for the tutorial. I was searching for a better way to bend object and the I just came to this video. It's so fun bending all my objects to my will XD

rsiel
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Definitely going to use the lattice more. Cleaner geometry is nice

sirchewtrain
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Lattices *can* be used in modelling but they really shine in animation and I believ where invented by Pixar to get sillhouettes of action poses just perfect. Its very much secondary animation.

PrinceWesterburg
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When he started hard surface modeling @ 5:50 My jaw dropped! Good golly, it looks like magic.

TheLoneBit
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6:05 what did he do there ive never seen anyone just cut a part out like that, how do i do that??

KingShepskiy
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Cheers man. Got stuck on trying to bend and object in Blender and the Simple deform modifier works in mysterious ways, hard to control and wrap my head around. The Lattice function is much easier to work with for what I'm trying to do =)

Mocorn
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Incredible!!! How have you done that last bolean? Is it an add-on? Thanks!

beatrizlibros