Out of Bounds Secrets | Dark Souls - Boundary Break

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Lets take the camera absolutely anywhere we want to learn more about Dark Souls Remastered!

Thumbnail by: @OfficialTCK

Commenting corrections and vulger/constructive criticism is accepted. However, due to misinformation being a rampant tool for online trolling. Anyone posting incorrect corrections as fact will be removed. Anyone commenting additional(supplemental or complimentary to the existing content) information and dressing it up as a correction/gotcha moment will be removed.
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why tf is Willem Dafoe in the thumbnail 🤔

Lolsoul
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a really easy way to detect mimics is by looking at the chains by the chest

pooyataleb
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I wouldn't be surprised if one of the main reasons Gwynevere doesn't have a modelled back is because they spent all the polygons they could on her front.

vibun
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fun fact, if you take an early shortcut with the master key item and run all the way up to the bridge where you fight the torus demon from the other direction you can see his model mashed down and sticking through the tower ceiling.

mitsota
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Shesez: "everyone knows the easiest way to tell the mimicks appart is-"
Me: "the chain."
Shesez: "the breathing."
Me: "..."

Nomadsword
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In regards to Quelaag having a unique mouth model, she did at one point have speaking lines, so it would make sense that her model would support mouth movement.

And it's nice to know that even with that content being cut, her having rigging for facial animation didn't go entirely to waste with that wicked little smirk she gives us in her intro cutscene.

WayneByNumbers
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The "4 kings" that is outside the arena is actually the one that holds the boss HP bar. Every other one that you actually fight have their own HP bar, and hitting them will hurt both them and the one outside (who has more HP).

meyes
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Did anyone else, when entering Ash Lake for the first time, think that all those trees lead to different worlds? Not like literally in game would take you. But lore wise. Since you entered Ash Lake through a tree, I couldn't help but imagine that each of those trees was a gateway to a different world entirely.

ZackRToler
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For the mimic chest I remember it like this:
If the chain is in, theres treasure within.
If its facing out, theres danger about

JamyBot
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As someone who got into the souls games during the pandemic culminating in the release of Elden Ring the first game sticks out among the rest. It has such a interesting interconnected world and you could see why people fell in love with it back in the day.

slateran
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I'll probably repeating something already said, but the original ending designed for Dark Souls 1 was Andre moving a stature in firelink shrine and the player reaching it by foot instead of being moved there by the primordial serpent.
I seem to remember every location originally were supposed to be reachable by foot, but they had to rework some of them late in production.

rzz
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Yeah man, Loved revisiting Dark Souls for the show. I was replaying this game back in March through April and I was thinking back on how limited my original attempt was for the Dark Souls Boundary Break. Almost literally over the moon to see a camera was available for Remastered. Because the amount of questions I had were really piling up after my last play through.. Definitely WAY happier with how this turned out.

Fingers are crossed that you guys still love FromSoft games over here because I'd love to tackle Dark souls 2 next. Its the only Soulsborne game i havnt covered unless you count Sekiro and believe it or not, its one of my favorites (yeah i know, hot take i guess).

Anyways, thanks for watching and reading this little blurb! Always reading your comments so always share whats on your mind if you ever want to share a thoughts with me.
😎✌️

BoundaryBreak
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The archway in the lordvessel area is very interesting. I believe its related to cut content where instead of Frampt carrying you to the area it was Andre that would push the statue in firelink to reveal a similar door. I wasn't aware that there was a leftover in the lordvessel area, so thats really cool to see.

nicolasimd
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Excellent video! Regarding mimic chests, you didn't mention what to me has always been the most obvious indicator. Regular chests have the chain on the side of the chest coiled backwards and away from the player when facing the chest, whereas on mimic chests the chain is coiled the opposite way, pointing towards the player.

joshmay
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The extra king for the Four Kings boss fight is actually the one who has the group health bar. Every point of damage dealt to the other four is also dealt to him one-to-one, but he has four times the health. When he dies, it triggers the end-of-fight cutscene.

harrisonfackrell
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Thank you Shesez for blessing us with Asylum Demon cheeks

PhantomTheMate
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Can we just appreciate this videogame came out in twenty eleven, and is so well designed it never needs a loads screen apart from the initial one. They way they accomplished doing this is by using evaluators ladders tunnels doors, ect to mask loading. Which given this game has still unmatched game design for levels detail complexity and interconnectivity, its amazing.

hyperleap
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"The dead giveaway of a mimic is the heart and ridge"

Chain: "Am I a joke to you?"

Mayor_N
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Man, seeing these environments really shows how special it was. So many great, memorable areas. Such an intricate world. Dark Souls was special, man.

vangoghsseveredear
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At 25:30 that entrance was actually a cut mechanic from the game. Andre was meant to push the statue behind Frampt in Fire link shrine and expose a secret entrance to the Lord vessel. Obviously they never went through with this idea. Maybe you can find some hidden mechanics behind the statue!

jorgeguerra
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