Cyberpunk 2077 Just Got a 5GB Patch 2.13 Update

preview_player
Показать описание

Today we take a look at the Cyberpunk 2077 Patch 2.13 which brings FSR3 support to the game.

Timestamps:
00:00 – Patch 2.13
00:47 – FSR3 = Huge FPS Boost
03:40 – Visual Issues
06:05 – XESS Updated
06:54 – Mods Broke
07:33 – The Final Update?
08:33 – Mod Tools

Sources:

Author - ScorpionTank

Author - ScorpionTank

Author - Alushun

Author - noseeur

#Cyberpunk2077 #CyberpunkUpdate #PhantomLiberty
Рекомендации по теме
Комментарии
Автор

YAY my mods broke right after I got my mod list finished 😭

VilleMusic
Автор

When I saw "update required" in my Steam popup menu for Cyberpunk 2077, I looked at the release notes, and decided it wasn't worth losing my mods. For now I'm launching it from the game folder instead.

mauvecloud
Автор

Absolutely incredible. It took me just three days to enjoy modded Cyberpunk 2077 and of course six months after 2.12, when I thought they're done fixing it, they released another patch right in the middle of my playthrough lol

ricreal
Автор

final update 3 updates ago, there goes my mods again! for the fourth fucking time

BasedCannon
Автор

"I'm playing with a 4090" alright, imma dip

smot-poker
Автор

"You should have a minimum of 60fps before trying fsr3" if i got 60 fps i wouldnt be fucking around with upscalers

xSaraxMxNeffx
Автор

Not FSR 3.1 is weird. Sony put it on their titles recently and they look great

splitzkee_
Автор

Frame generation actually makes path tracing playable on my 3070

irecordwithaphone
Автор

It's such a shame we still can't get body & head reflections :/ It really breaks experience to play with raytracing and realize this surface looks weird... oh yeah, because it mirrors everything except the character!

Kaorski
Автор

DO NOT INSTALL THIS UPDATE:

CDPR are incompetent. FSR 3 instead of 3.1, and FSR 3 looks measurably worse than FSR 2.1 even though it's been out for a year. There's a reason they left 2.1 without removing it, you don't see that for DLSS do you? It's a poor implementation, and FSR 3.1 which has been out for 4+ months decoupled the FG so you can use it with DLSS of course CDPR wouldn't do that, and neither would Nvidia be happy about that. That's also why you don't see FSR 3.1 in games like Wukong.

EDIT: They also broke the game, needing a restart every time you enable FG which wasn't like that before (and no other FSR 3.1 game does this either) and they also removed exclusive full-screen.

Accuaro
Автор

We NEED an Edgerunners mini campaign … that’d be so awesome

andyrichter
Автор

They need to add a bunch of new interactions that you can have witb people in the game. I don't think people are holding out for graphics mods. I felt like the relationships just fell flat and there should have been between two and ten times more possible interactions depending on the NPC we're talking about. Johnny being the lone exception and maybe Kerry (didn't f wit him)

TheSkyline
Автор

Bad impementation should have been 3.1, they wouldnt have to worry anymore that would be last update

krowan
Автор

The bad thing is that fsr 3.1 is available and in Ghost of Tsushima and looks stunning. So I expect either a mod will update the fsr version or hopefully cdpr puts out a .1 patch addressing that issue

whiskytangofoxtrot_
Автор

CDPR implemented fsr 3 in the worst way possible its disgusting

Yuilix
Автор

Well, if you're happy playing it. Enjoy. I'm on console..😢

Mack_au
Автор

Honestly shout out to the modder Manavortex. They are absolutely carrying the modding scene atm quietly in the background.

AnomalyArcadie
Автор

remember the times, when games were 10 mb big and not needed updates every 2 months.

GraVe
Автор

CDPR needs to realise they affect more players negatively than positively with these 'minor' updates

zenemotive
Автор

There was a mod to enable DLSS3.5 and Include FSR3, and the FSR3 mod had a patch mod that removed the ghosting. Ive been able to play with FSR for a while now thanks to Artur and his group of DLSS enablers.

Bein_Ian