Functions - GameMaker: Studio - Collision Functions

preview_player
Показать описание
Рекомендации по теме
Комментарии
Автор

your teaching is so clear i like how you breakdown each function and pointout how much each function in gms can do. thanks heaps

memine
Автор

Oh man. awesome video dude! you're a great teacher. thank you so much.

hankwatson
Автор

thanks!, I have been creating stupid events like "if Player.x = wall.x ", but thanks to you everything is working correctly

neverstepd
Автор

Lets Say You Have An Object Like called Wall Could You Replace "collision_rectangle" with "collision_Wall" and then get ridd of the x and y values? so it checks for collisions of objects rather than points?

nattywatty
Автор

i have a little question how do i make if it collides with any object that exist i mean so if it ollides with an object and it can be whatever that exists

creasu
Автор

is there a way to make a drawing appear/dissappear outside the draw event

eunit
Автор

what will happen if we unchecked the Precise collision checking box ??? i didn't understood that part

Impz
Автор

Can i chek in a draw event

if colission(obj_enemy)
{
sprite_index = spr_attack;
}

or wath do i have to put in there

brine
Автор

How can I find out how many instances are in for example a circle?

dominikmoos
Автор

could you do The Persistent check box Tutorial ?

Impz
Автор

I'm trying to use it to make my player (non-physics enabled) to collide with physics blocks. My project is a platform game. I can't figure out how it's possible.

Zrbada
Автор

Hi!. Tell me, please, how can I make the animation of the object turn on when interacting with another object and turn off when the object no longer interacts.
Thank you!

Skaam
Автор

How do I enable a list of objects to activate the collision?
It hasn't to be a single object nor "all", but the ones I want to. How do I do it?

fumoblitzkrie
Автор

how would I write this if I want a solid to collide with the Player(object) in this situation :

Step event solid : if (instance_exists (Boss1)) {
""collision with Player = false""
} else {

Collide with Player;
}


What would I write if I want this code to work ?

wireknight
Автор

how do i make a collision and when it touches an enemy how do i make it remove?

getrekt
Автор

how do u make an enemy spawn when you get score

minecraftbandits
Автор

uhm, can you make a tutorial for a simple tag game?

neilcollado
Автор

Instead of show message can you not just draw text, it would make things clearer. Keep up the good work Kermit.

jimac
Автор

can you please help me? So I have been trying to get that when my player object (obj_AMG) collides with an item (obj_gun) it changes to the new object (obj_AMG_2) and the item disappears.

dewofrot