Substance Painter Beginner Tutorial : Emissive Materials

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In this Substance Painter 2018 tutorial I show you how to add emissive materials / channels to your models and paint in emissive shapes using alphas.

I also show how to use masks for emissions and how to paint in or take away parts from the mask.

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#substancepainter
#emissive
#gamedev
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I love that you turned what others would make a 20 minute video of, you made it simple and to the point. Great video.

DonJuanMair
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Thank you so much for this tutorial. This is the shortest tutorial I've watched for SP and yet it helped me so much. I actually needed this info to complete a school assignment. I had no idea it was so easy to make parts of your model emissive.

alexandrawilliams
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Really clear, easy to follow tutorial. I already knew how to do this but enjoyed watching your tutorial anyways. Keep them coming.

johngrey
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best tutorial on emission for substance

supasuoasuoasupa
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Such an easy to follow along tutorial and still so relevant/useful today! :)

noskillzrequired
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This is a great tutorial, thank you! It enabled me to quickly add the emissive effects I was looking for, and more with the post-processing. I'm liking this SP more each day :-)

mvtrappett
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Thanks so much for this! Quick, clear and easy!

LampEater
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Thank you, easy to follow and was able to add emissive quickly!!

Kikopuff
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i like this kind of tutorial, straight to the point and easy to follow. thanks

snorky
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Thanks, I was unclear for a moment on how to do this in the latest version of Substance Painter but you helped:)

LEGIT
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You can also use the Polygon Fill mode on the mask layer to quickly select the raised part that you want to set as emissive. That works even for different shapes and not just for straight lines.

davepctech
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Really good tutorial, will definitely be experimenting with this and Unreal 5 tomorrow

staticbuilds
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Select faces to be painted-->add vertex color-->export as fbx->>bake onto self(disable blurring/blending)--> export textures--> take the id map texture re import and assign to id map slot-->>fill by color selecting-->> much more precise result

jinxxpwnage
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Oh, thank you! I really need this knowledge!

СашаЧ-фж
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Thank you a million, you are a legend.

ahmadkassem
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in mine it doesnt glow like that...when i increase the emissive intensity in shaders settings it just make the color brighter rather than glowing it more and in display settings my glare settings doesnt change anything ....or does it depend on which material we r using emissive?? or maybe im doing something wrong tutorial but can u help me with this

bhautikkhunt
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So cool - thank you very much for the tutorial!

jclefbouncyrock
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Thank u for this amazing and simple tuto

nth
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Thank you! Very simple and easy to follow, I now have a glowing nose on my Rudolph VRChat avatar thanks to this tutorial :D

rudyreindeer
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Wow, this is great, it looks so good, thanks

Crisisdarkness
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