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Ray Tracing in One Weekend -- In an hour! (Part One)

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Ray Tracing in One Weekend is a gem of a book written by Distinguished Scientist at NVIDIA and an adjunct professor of computer science Dr Peter Shirley. Here I strive to share and elucidate these concepts in a little less time!
Title (book): “Ray Tracing in One Weekend”
Author: Peter Shirley, Trevor David Black, Steve Hollasch
Version/Edition: v4.0.0-alpha.2
Title (book): “Ray Tracing in One Weekend”
Author: Peter Shirley, Trevor David Black, Steve Hollasch
Version/Edition: v4.0.0-alpha.2
Ray Tracing in One Weekend -- In an hour! (Part One)
Ray Tracing In One Weekend
Coding Adventure: Ray Tracing
Welcome to Ray Tracing
Ray Tracing in One Weekend C++ Tutorial - Day 1 of 3 - PPM, SDL2, Vectors, Rays, Sphere
DConf '22: Ray Tracing in (Less Than) One Weekend with DLang -- Mike Shah
Ray Tracing in One Weekend
Ray Tracing in One Weekend in a compute shader
Ray Tracing In One Weekend - Rust
Ray tracing in one weekend
Ray Tracing in One Weekend (UE4 implementation)
Ray tracing in one weekend
Ray tracing in a weekend
Ray Tracing in One Weekend -- In an hour! (Part Two)
Ray Tracing in One Weekend - Chrome Scene in Swift Playgrounds
I made it FASTER // Code Review
Ray Tracing in One Weekend: Chapter 1 - 5
ray-tracing in one weekend implementation
Raytracing in One Weekend, tile-based multi-threading and quick-view
Ray Tracing in One Weekend - Swift Playgrounds
Ray Tracing In One Weekend Most Excellent RNG
Ray Tracing - In One Weekend - Chapter 12
Ray Tracing in One Weekend (UE4 implementation, v2)
Real-Time Ray Tracing in One Weekend(using Direct3D12 DXR)
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