Ray Tracing In One Weekend

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Following along to 'Ray Tracing in One Weekend' by Peter Shirley. Implemented with DirectX 11 using compute shaders.
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looks great for running realtime that's incredible

B_dev
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How did you implement the skybox? Because there is no skybox technology mentioned in One Weekend

Tomoya
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I can barely understand the math from the book. Good job on making it real-time.

novygaming
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Really awesome. Does the book also teach how to create this whole interface to sandbox the scene, or did you do that on your own?

lucasbittencourt
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Which programming language did you use to create such a realistic Ray tracer

jeffkirchoff
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cool. was it hard to make it? I don't think I'll ever be smart enough to build something that advanced.

vectoralphaSec
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Do you have any plans to put this on github?

ajkaczmar