Why New Players STRUGGLE Sticking With Guild Wars 2

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We've all been there, trying a new game and not 100% if we are going to commit to it, and Guild Wars 2 is not excluded from that struggle. I believe I have found the reasons why and the solutions too why new players struggle sticking with Guild Wars 2.

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To me, the main reason why new player leave is because they fail to find objectives and goals. The game fails at ponting at that. We, veterans, know where to fins goals (sometimes we don't) but new players don't know how. The game is off-putting in that sense. No Gear progression patern/ clear markers for what to do next, etc. The entirety of the game is our oysters, we just need carrots to do it

DemethVLK
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Honestly, I started gw2 last month and i never thought the graphics were bad. It allows people with bad pc to play. I think it’s great it fits both worlds

anantisocialsinsight
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When you see people flying everywhere and you are just walking...

erkantopaloglu
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Yes, complexity. It feels fluid and open world but then again there's soo many things thrown at you at the same time you end up wondering whether it's actually worth investing hours into learning about it all.

af
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I tried this game a few years ago and the main things that put me off were the UI layout/lack of customization, the jarring amount of currency/items, and the lack of direction while leveling between story missions.

I did like the combat/pvp and the horizontal progression is appealing, so it probably deserves another try, eventually.

GhostlyMVP
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The fact the single player experience, especially while leveling, feels fun and like you can play however you want, only for entry level fractals to be a total bore (Running past all foes you can isn't my idea of fun) or to require a rotation and build you have no way of knowing without looking one up on the internet, certainly isn't helping.

rept
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From what I’ve seen, the jump from free trial to paying is the hardest. As players experience inconveniences (mostly inventory related) and are directed to a cash shop as a solution, trouble starts. Most people are okay with pay for convenience or pay for content, but you are asked for both fairly early. Pay for convenience is an inherently frustrating model on its own as well

Skyace
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I feel like it's very easy to get into GW2... However, you can get burnt out easily if you don't have goals.

xlrators
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I tend to play MMO's largely because the crafting and farming materials, so I tried to get into that early. It mostly left me confused, and with farming materials not feeling as relaxing/rewarding as it sometimes does in other games I had trouble sticking to it, which eventually led to my attempt at it fizzling out.

Dhaiwon
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It's just so complex, there are so many different currencies and loots given, and trying to determine what to do or how to do it is an endless wormhole of googling...it just needs to be simplified by a lot.

fullmetalathlete
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I am a casual player and an old gamer 67 years old and it is harder to play for me but keeps my mind going and sometimes I get frustrated but I still come back and play or even lvl a toon. thank you for the content.

helenwilliamson
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i'm a fresh lvl 80 necro, almost quit playing because just found out how hostile the game is (the expansion to be accurate, like PoF and HoT) to me who barely just learned how to play the game.

Fortunately i found a player who helped me with getting 1 master point, that is above the quicksand, and that gave me the boost to look for other mastery points with my own effort.

I'm full exotic, but still the enemy hit like a truck (i know my exotic set is just zhed armors i bought from TP, but come on dev, can't you just give a room for a fresh lvl80 to grow and not smack them in the face when they just enter an expansion?)

I really love the game story, it's just the enemies' truck load hits that ruin the fun for me. I won't complain if the enemies in expansion are like the ones in core tyria, maybe a bit hard, but adjustable to your level, not endgame veteran level monsters right of the bat when you just play the expansion.

Also, as a new player who just played gw2 and got to max level, i expected to receive cool rewards/skills, but the game said NO, and slapped me with a steep learning curve (how experience points in core tyria and mastery points in expansions work totally different, in core tyria when your exp bar is full you got points to level up your skills immediately, in expansions your exp bar stop gaining exp when full, and you need to collect mastery points which are stationed like vistas and are annoying to get, in order to progress). That and again, the hard hitting enemies when i just entered expansion

anonymjet
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Lack of custom UI is about to make me quit very soon.I dont mind having 3 bars full of buttons as long as I can customize and bind them but here, major turn off for me.

SD-Casual
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I just started yesterday and love it. I would be lying if I said I wasn't worried about low player counts, but I got in a guild already, and I just hope when I get to harder difficulty group type content, I can find people. I love the world setting though and the story pieces so far. I actually love that there is 10 years worth of content, because I like knowing if I am going to get into something, that it is something I can spend a ton of time on and enjoy. Also with the new expansion coming out soon, I think this is the perfect time to start playing and catch up so I am ready to experience the new content along with everyone else. I am really loving it so far and excited to see where it goes.

tjepting
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I’m like 80 hours into gw2, I actually loved the 1-80 journey and I did not feel a slog starting until I got to heart of thorns. I think it was just k yea, this zone is highly vertical, can’t wait for the glider. Then you get it and your like I still can’t get over there. Figure out bouncing mushrooms and nope still pretty stuck, updrafts? I still can’t get around very well and it’s kind of claustrophobic in a weird way. I’ve had to ignore hero points taunting me on the map because I just can’t get up there. Going from the open exploration of core world to this almost metroidvania experience has been jarring. I just unlocked munoch(?) hunting and can progress the story, will see what’s next.

sealboy
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Been playing this game since its pre-order early access. Started with friends from highschool and college and still we hop on to run amuck in wvw or run metas in pve. None of us are consistent players but we can always pick up the game and enjoy it with no issues.

SoahcGhost
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I’ve tried so hard to get my collection loving friends into the game. Where they fall off is always during the leveling. They see people running around on mounts and gliding and want them but I have to tell them they need to get to HoT and unlock masteries. I also forgot that even auto looting was gated behind a mastery.
Once I start trying to explain what to do they get overwhelmed and give up. I’ve noticed if something during the leveling doesn’t peak their interest they give up because they have no idea what to strive for, what to look forward to or even have a reason behind it all.
Us Vets were eased into it all and saw the game grow and we could form goals little by little. I couldn’t imagine being a new player now, it’s so overwhelming when I try to explain all the things to do to my friends

PureRandumosity
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When I got my first level 80 through a boost, all I knew to do was the main story so I did just that. But after that, I just didn’t know what goals to do next because it’s really hard to know. So I ended up watching all the amazing content creators and now I’m working on getting my first set of ascended gear!

BigBroccoli_
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It's interesting that every point you bring up is something I find in favour of GW2 over other MMOs. Speaking as someone going through the new player experience right now, I don't really see the 10 years of content as something to "catch up" on since progression is horizontal - instead of giving me a higher ladder to climb, I see it more as an ever-expanding room of toys to play with at my discretion. No other MMO I've played feels that way, it makes being a new player so damn fun because I can really pick what I want to do and chip away at my own goals over time.

MattShubert
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What if Anet throws a quest for a legendary item right at the beginning? Make a story about it and have it as an achievement. That way new players are introduced to the achievement system and what it offers.

frankmills
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