filmov
tv
Working with Audio in Nuke: Automating VFX with Sound

Показать описание
In this Nuke tutorial, I’ll show you how to use the audio read node to import and edit audio files in your compositing projects. This is a great feature that lets you sync your visuals with sound and preview your comp with audio.
The audio read node is a simple node that you can create by clicking Other - AudioRead in the Nuke Toolbar, or by dragging and dropping an audio file from the Project tab to the Node Graph. You don’t need to connect it to anything, just select it and open its properties.
The audio read node supports uncompressed WAV and AIFF files, and you can set the file path, the time range, the file time range, the sample rate, and the left and right levels of the audio clip. You can also reload the audio file if you make any changes to it outside of Nuke.
To view the audio data as a curve in the Curve Editor and Dope Sheet, you need to click the generate button in the audio read node properties. This will create a keyframe for every frame of your audio clip, which you can then edit or animate as you wish.
To flipbook your comp with sound, you need to enable the audio option in the flipbook settings. This will play back your audio clip along with your footage in a separate window. You can also adjust the volume and mute options in the flipbook window.
That’s it for this tutorial, I hope you enjoyed it and learned something new about using audio in Nuke. If you have any questions or comments, please leave them below and don’t forget to subscribe for more videos. Thanks for watching! and thanks @FoundryTeam
I hope this helps you with your project. If you want to learn more about the audio read node in Nuke, you can check out these links:
The audio read node is a simple node that you can create by clicking Other - AudioRead in the Nuke Toolbar, or by dragging and dropping an audio file from the Project tab to the Node Graph. You don’t need to connect it to anything, just select it and open its properties.
The audio read node supports uncompressed WAV and AIFF files, and you can set the file path, the time range, the file time range, the sample rate, and the left and right levels of the audio clip. You can also reload the audio file if you make any changes to it outside of Nuke.
To view the audio data as a curve in the Curve Editor and Dope Sheet, you need to click the generate button in the audio read node properties. This will create a keyframe for every frame of your audio clip, which you can then edit or animate as you wish.
To flipbook your comp with sound, you need to enable the audio option in the flipbook settings. This will play back your audio clip along with your footage in a separate window. You can also adjust the volume and mute options in the flipbook window.
That’s it for this tutorial, I hope you enjoyed it and learned something new about using audio in Nuke. If you have any questions or comments, please leave them below and don’t forget to subscribe for more videos. Thanks for watching! and thanks @FoundryTeam
I hope this helps you with your project. If you want to learn more about the audio read node in Nuke, you can check out these links:
Комментарии