Pong clone in rust with the bevy game engine - Part 9: Update to 0.5 and initial buggy scoring

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In this series I'm trying to write a clone of the classic pong game in the game engine bevy using the rust programming language. I'm completely new to data driven development and ECSs (Entity Component System), so you're watching me learn!

Part 9: Updating bevy AGAIN to version 0.5. Also initial score counting, but that's not quite there yet.
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These were great to watch, would love to see more

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We've started doing migration guides. Hopefully they will help out when you do your next update :)

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