Unreal Engine 5 - HLSL & Raymarching Exercises

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Hi! I'd like to share some exercises I've worked on in the past, focusing on #Raymarching !

#Raymarching is an intriguing technique that enables the creation of fully procedural environments solely through a single fragment shader. Furthermore, allows the generation of 3D shapes, procedural textures and various visual effects.

It's an engaging approach to working with #HLSL and grasping the fundamental mathematics behind shading.

Currently, there aren't many resources available on Raymarching beyond a few videos and some excellent documentation. I've been acquiring a wealth of knowledge, and this tool holds immense potential.

I'm excited to continue this learning process.

I hope you find it interesting!
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