The Complete Guide to the Room Editor in GameMaker

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Learn how to use the room editor in this GameMaker tutorial and make game development a little easier.

0:00 - Intro
1:11 - Level 0: Rooms
1:51 - Creating a Room in GameMaker
2:31 - Room Inspector Properties
2:58 - Room Settings
5:25 - Viewports and Cameras
10:03 - Room Physics
10:55 - Room Inheritance
12:39 - Room Manager
13:58 - Room Navigation
17:53 - Outro

What is GameMaker? 👀
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GameMaker is the industry’s premier 2D game engine, used by thousands of developers every day to create indie gaming classics like Undertale, Hyper Light Drifter, and Chicory: A Colorful Tale.

It’s completely free, with dozens of written guides and video tutorials to help you bring your games to life.

When your project is complete, you can publish your creations to all major platforms, including PlayStation 5, Xbox Series X|S, and Nintendo Switch.

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Could you kindly add the option, perhaps via a checkbox or a simple toggle, that allows the camera to stop when the player reaches the edge of the room, preventing it from showing the empty space outside the room? I keep writing the code manually for this, but it would be extremely convenient to have this function built-in. This way, we could simply use the room settings for the camera, instead of having to manually create a custom camera or viewport for each game.

alexiusitaly
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this was a nicely done guide, i even learned something :D

Beologe
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Hi I am new to game maker and I make a game where you walk down a hallway and avoid monsters how can I make a monster appear in a door when the player is nearby

SingSangEntertainment
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Does changing the room size increase the memory used or make the game size larger?

ShaneUrbas