How to NOT GET LOST in HUGE Ships | Planet Crafter Gameplay

preview_player
Показать описание
Planet Crafter Gameplay Let’s Play - Survive, collect, build your base then create oxygen, heat and pressure to make a brand new biosphere.

---------------------------------
• Watch more Videos from Kage848

---------------------------------
• Help Support my channel below. Thank you!

---------------------------------

Thank you to the devs who were kind enough to send me a free game key
---------------------------------
What’s up guys and gals, I’m Kage848. I love to make videos for Youtube, mostly early access survival games like 7 Days to Die, Empyrion, Raft, Mist Survival, The Forest, and more! I also dabble in City Builders and strategy games like Civilization 5, Civilization 6, Dawn of Man, Stonehearth, Factorio and Rim World. I do at least two videos everyday of mainly tutorials, let’s plays and general gameplay footage. Thanks for watching my videos.
---------------------------------
This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.
---------------------------------
Outro Song:
Licensed under Creative Commons: By Attribution 3.0 License
►Server Hosting Provided By LogicServers
Get a server today and use promo code kage for 20% off!
---------------------------------
#survival #kage848
Рекомендации по теме
Комментарии
Автор

Kage you no longer have to unequip an item to upgrade it 👍🏻

matthewnorris
Автор

As others have confirmed, the 1.0 release does have a "supply all" button on the storage chest logistics and it dies work great for drop chests. Reminder to use control key for multiple crafting, moving inventory, or building multiple objects and upgrading gear no longer requires you to remove the item from the exoskeleton.

There will also be a torch T3, Deconstructor T3, backpack T6, Jetpack T4, and Pin T3.

jefflewis
Автор

You set the sulfur ore extractor to demand, not supply. You'll need to reverse that.

In the wrecks locations, it is possible to have 2 separate crashed ships hidden in the area. In those cases there would be 2 large vault rooms (1 in each wreck). There should also be random blue chests in the crashes and around the area outside.

jefflewis
Автор

Good to see Planet Crafter back in the rotation; hope to see more of it if possible. Won't go much into what other comments have already stated. The T3 torch, though, is something special. I also strongly reiterate the recommendation of turning either left all the time or right all the time in the procedural wrecks. This is what one should do in all dungeons anyway. I personally carry 15-20 flares with me before entering the portal, hoping to gain more along the way. I basically use the flares to mark dead ends, as well as multi-way chambers. and also both ends of ladders. There are technically mazes where turning left all the time doesn't work - they just spin me right round baby, right round - but with the flares, one soon realises that's what is happening. If I run out of flares halfway, then all I need to do is go the reverse direction until I get back to the exit, go replenish my flares, and then come back in - it's much faster because the flares tell you where you've already been and where you've last stopped.

I set up storage right outside the portal generator for a drop chest, flares, access cards, and the quartz, so I can pop out, drop stuff off, resupply, and head back through. You could also set up storage for food and drink - the honey beans or whatever they're called reduce water consumption rates for a short period of time, so are a good-ish substitute for actual water. You can set up autominers anywhere and forget about them (so no need to be right at your base) - T2 drones are fast! - and having just one per resource really doesn't cut it. I have 2 on sulphur and I wish I had set up more. But I also set up 80 T2 drones so that I can forget about resources and craft whatever I want, so yeah.

Otherwise, yeah, you're doing alright with the game. Keep it up and I'd love to see you do all the end-game 1.0 stuff if and when you get around to it.

GKong
Автор

Tip:
1) Build 8 Fusion Reactors.
2) Build T2 machine optimizers
3) put 3x Energy Fuses in them.

Each fuse does 150% up to 450% for a full load. You can stack 8 in a 2x2 room, line one side with 4 optimizers holding 3 fuses each & 4 on the opposite side with another 3 fuses each & push total power generation up to 427, 680kW (over 429 gigawatts) if needed.

Up to 8 generators can be effected and the effect is from each optimizer so, as long as they're in range and not more than 8, it will improve them.


Myself, I've never needed that much but it can be done easily in a small area. The hard part are the Energy Fuses but if you're raiding through portals regularly, you can sell off the production fuses & buy energy fuses (plus find them) easily. I've done 4 doublers on 8 generators and it gets you over 213k/kW of power in a tiny area.

MarakMocam
Автор

Depending on whether you like the exterior appearance of the interior wall, you can actually build them on both sides, so you get the same appearance on both sides.
Auto-Crafters are pretty fast and will drain most production set-ups. (Eventually your output storage will fill up.)
Heh, your wreck had a loop with debris in it.
I've seen flare glow spread to adjacent floors which I think is probably what happened at 26:00.

urkerab
Автор

You should craft rods near your extractors to save trips for your drones. That's 8 saved drones per rod. Follow the left or right when exploring the wrecks. For the majority of the wrecks you will be able to explore it all without getting lost.

majinvegitto
Автор

you can use ctrl while in the demand menu and select, one at a time, the items...this will allow you to do it and not get out of the demand menu

joshuaguenin
Автор

Rarity matters in the variety of Quartz and terra tokens value that are found in the wrecks, in my experience. 3 and 3 for portals is my sweet spot I have found. The quartz cost : loot ratio is the best.

Navigating wrecks: It's the same strategy that you employ to exit a maze. Imagine, or really do it if you find yourself in a maze, to always keep your left hand a surface and never lift it. It might take you into dead ends, but you will never go into the same area again. With the flares, I put down 2 flares in the 1st place I need to decide left or right after entering the wreck, so you know the exit corridor. (left always, to use my maze strategy). Also put down a flare when you go down a level, then you know you've covered that specific ladder already. I also deconstruct any blue boxes and leave the iron ore there, also as an indicator I've been there.

You'll never get lost again

voxvictorum
Автор

WOW, it's been a moment since I last watched anything in this series. I don't even recognize the base anymore. There's a lot of new stuff I didn't even know was in the game. I guess I missed a few updates. This game has gotten so big now. Thanks for your continued hard work on this series, Kage.

ImFrelled
Автор

Install 1.0. Tier 6 backpack, t3 flashlight, supply all, better jetpack etc.

arjanvanachteren
Автор

You still need the oxygen storage for being underwater.

brianmonks
Автор

Loving this game! I enjoyed watching you play it with the Kage crew too so I’d definitely be here to watch more content🥰

Love that your always “OCD” with the way you play games. If I had the time to play all these awesome games my play styles would be identical to yours so I get maximum satisfaction watching your videos lol. Keep being you Kage, thank you!

iheartxxhco
Автор

You need to call the O2 boxes "air squares". Thats their name now.

DocStaffy
Автор

коридоры в заброшенных кораблях - это нечто. я трачу на их исследование не меньше 20 световых палок, обследовала 5 и уже нашла все чипы и все новые растения и лягушачьи яйца

Onjii-ysin
Автор

I always enjoy watching your videos. This is an amazing base. I look forward to seeing more!

tdrc
Автор

started playing this again after your videos. I had forgotten how awesome this game is.

CTAssassin
Автор

How old is this video? The 'select all' has been a supply option since full release so I'm confused.
I never use flares to mark my route on wrecks. I speed run wrecks. Just stay to the left. Doesn't matter if you go up, down, whatever. Just stay left and you will ALWAYS end up back at the door after having visited every corridor on every level. Keep a couple extra keys from a previous run (if you are doing this route) to bring with you to make sure you have enough when you get to the vault room (one per wreck), then mostly ignore keys after that. I keep two on me after the vault room so I'll have them in advance for the next wreck. You will find at least one before you reach it and I've never needed more than 3. I only take the stuff I can't make on my own and I have the T6 backpack, so I don't need to run each ship more than once and just make a run through the portal to unload. I have a T2 storage on the platform to do a quick unload and let the bots take care of it while I go back for the next load. I prefer 5/5 runs if I can get them. If I find a blue box outside a wreck (and there are several) I use flares to mark ones I have visited so I don't run back to them. They generally have at least one flare in them to use.

kimdeuel
Автор

Flares last forever, including after exiting the program. To change the color click on them, but if you are set to deconstruct the flare will be destroyed.

The main advantage to a higher difficulty is that the single vault room on each wreak has 1 cabinet per difficulty setting, i.e. 1-5 cabinets. You can find some blue crates around the wreaks on all difficulty levels, but the lower difficulty ships are smaller, with fewer chances to find them. There can also be more than one wreak in each mission zone.

You will get tons of flares, especially in the blue crates in the zone for the wreak mission.

brianmonks
Автор

Walk up to flares and left click that will allow you to change the color, I use green color to show me the way to the exit, red to mark areas I have already went. So if I go down one corridor and that ends up being a dead end or if I go through the entire area and start to backtrack I’ll mark the beginning of that corridor with a red flare. Hope this helps!

Rchaput