Flats Reacts To '5 Rules To Save Overwatch 2'

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Creator: @solo_wolo

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#Flats #overwatch2 #overwatch
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YOOOO!!! Just HAD to upload this while I was out of the house lmao. I watched this on the VOD a few days ago; I’m kinda shocked to see it uploaded here too haha! It was a ton of fun to see you engaging your chat with my video; you’re a huge inspiration for me! You made a lot of excellent points and echoed a few of the responses I had gotten.


The comment I originally wrote got REALLY long haha, so I’ll just leave my thoughts on my Anti suggestion:


I made the video for a college writing project, so honestly much of the 2nd half is rushed, but the Ana change is one I've had in mind for a while now. I think an extra purple bar above/below the main HP bar or even a purple HP overlay would work well enough, it stays consistent with how it displays currently with a tad bit extra info. I do worry how it would potentially either obstruct or be obstructed by Bap's Lamp, which is why I think a thin bar above/below would be better. I think we're well beyond intuitiveness for entirely new players, but moderately experienced players have become pretty good at tracking various things like CC timers mentally. I remember how much changing the sleep timer on tanks fucked with me the first couple weeks, but it isn't too difficult to adjust to. I'd read (in a previous video's comment section) the suggestion to add a shattering effect to the Anti frame, which I think could be a fun way to display it without completely overhauling the effect.

solo_wolo
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The fact that Brigs ultimate got a damn circle before her passive did is baffling

bazzfromthebackground
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What is fun in the context of Overwatch?

Flats: Lists 10 different competitive aspects.

No... A lot of people don't find it fun to figure out 30 different heroes and which of them you should pick to counter another one of said 30 heroes.

You know what is fun to normal people, who don't play excessive amounts of Overwatch?

Hooking someone off the map with Roadhog.
Bursting a tank with Bastion.
Getting a POTG with Reaper/Junk/Diva ult.
Unlocking a cool skin/emote.
Hitting some jump shot with Widow.
Trapping someone with Junk trap then explode them with mine.
Setting up Symetra turrets inside a room, and wait for enemies to step inside.
Putting Symetra turrets on a basketball and push it to the point.

AApyrofreak
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make bap lamp the same as his anti heal idea, it just absorbs a set amount of damage and then it breaks and the lamp is immune to damage

shahow
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"There's a lot of people in this world who don't have something to say, they just want to say something." -Flats
I'm keeping this.

qwooperdooper
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What I miss the most from OW1 was all the combos due to having 2 tanks (I do enjoy 5v5 tho) but also how Ults werent a cooldown. Now for the most part it feels like ults are just another cooldown becuase my abilities are just as strong.

Gamermonk
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PEOPLE SAY RANKS DONT MATTER NOW SINCE PEOPLE GOT BOOSTED AND ITS SAD TO HEAR when u reach a peak but people just say u got boosted by ow2

BigTerronce
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I never much liked the idea of making anti a heal absorb versus a heal reduction. I had always leaned toward the reduction. But when his video mentioned that different sources of anti could have different values the light bulb went off for me. I think now I am on board with this idea. In this case you could give JQ a value so high that is basically still just an anti heal effect but give ana something like 200 that could be cleared relatively quickly. Making this readable in game would be important but his idea of making the purple effect act like a percent bar where the purple goes down as healing occurs would help a lot and if the effected players had some obvious counter on their screen of how much anti-healing is on them that would help them make their decisions quickly on how to react to it.

ReivecS
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Suzu being a Jack of all Trades ability is the part they need to look at. Cleanse, heal, invincible frames, with no way to prevent any of that.

Having said that, cleanse is the ability there that I’m “alright” about. Sure it’s strong against people like Sombra, Queen, anyone anti-d.

I’d probably be happy with her having a cleanse, no invincibility, but a decent heal burst when it lands to make up for that. The fact you have to stop shooting someone hit with suzu, even tho they’re still so killsble.

This would be a huge QoL change for the game as a whole, while still keeping her base kit intact

caleb_dume
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I've said it before, and i'll say it again. Flats is the only person that I will not judge for making reaction content. You add so much more depth to the conversation and the video that you are "reacting" to. You turned what is a 18 minute video into a 3/4 hour vidoc. Thanks flats (if you see this)

KilroyIsGone
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There's 5 ability types in Overwatch that in my opinion need to be mitigated and managed properly in order for the game to be healthy, if any of these run wild the game sucks.

These things are: Shields, One Shots, Healing, Immortals/Negators, and CC, throughout the many years of the game these abilities have been the bulk of the issues, 6 years in you'd think we'd have this figured out. Some of these have been taken care of pretty well but Healing and Immortals are running absolutely wild right now, the powercreep of the game has gotten to the point where either no one dies or you pop like a balloon.

And the CC in the game really isn't that different from OW1 no matter how much we try to act like it is, CC I'd argue is still a big problem.

The game right now is low effort and high impact, which is really stupid.

w_out
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For Baps lamp my idea is that the drone should be a halo that is the size of the effect. That way it can’t be place around the corner and allows more counter play.

Experion
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"Only Flats can turn a 18 minute video into a 43 minute video. Don't get me wrong I'm going to watch all of it, but Jesus Christ Flats CALM DOWN ON THE YAPPING" (People really do fall for easy bait, I mean I'm clearly trolling)😆

Mekial
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I feel like suzu would actually feel better if it cleansed but didn't make you imort. That way you can still die but it's still an option of removing negative effects

presidiums
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The ultimate versus cooldown is definitely real. It's hard enough to land a huge ult with illari but when I do and their entire team stops glowing because kiriko exists its pretty tilting.

DarkHentaiDragon
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The reason WHY Immortality Field was added to the game according to the devs was because they got a lot of complaints from players that the game was revolving too much around "Press Q to Win". Flats is correct with his assessment that in early Overwatch, the only way to defeat powerful ultimates like a Grav was by using another Ultimate like Beat or Trans. But that was exactly the issue people were complaining about. It became a contest of who could build the most ultimates first.

crownysuccubus
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Bap Rework Idea: Swap Lamp and Window. Now you have a healing/damage boost support like Mercy, but in its own unique way. Also, Immortality will be an ultimate and probably be harder to kill, with a larger AoE.

edgiername
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How is it that EVERY time Flats reviews someone featuring his content, he happens to be wearing the exact same outfit?

JordanYee
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Maybe a hot take: Zen's transcendence should make anyone in his radius immune to all status conditions. It should not cleanse conditions, but if a zen ults, an Ana cool down should not counter it by simply applying the anti effect to his teammates

verethragnarok
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About the Moira thing - people keep wanting to do the same thing about Mercy. "Oh, she's too boring. Oh, she has low impact. Oh, she doesn't have as many buttons to push." The people who like Mercy like how she plays. Not every character has to be a super-high-skill-floor monster.

Malidictus