How to make Simple Lighting in Defold? Screen Space Light Maps! #gamedev #tutorial #indiedev

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Hello!

This time I tackled a very frequently asked question - How to make lighting?
I will try to explain how we can make post-processing to your game with Screen Space Light Maps and implement it in Defold.

Moreover - the full source code of the example built in the video is on my Github!

If you like, what I do - leave a like, sub and comment!

You can also support me on:

Credits:

Happy Defolding!
Pawel
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Great job to spread the knowledge to people !

I have been using this since 3 years ago, even for 3D rendering in Defold that people tend to forget what it is capable of ! Although, shader pipeline on defold tend to have a penalty on performance as Defold always require to take Lua calling.

thanatosor
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Woah, much to learn much to learn. Thank you for this!

onehungrydragon
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I just manage to make the effect after some struggle thank to you, thank you!

yosefkukuriku
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Thank you very much for this example. It helped me a lot!

margobelorukova
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Really incredible stuff! At least it has given me new insights into how such an effect is created in the first place, thank you!

jugibur
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nice, even for now I not use the lightning, but maybe someday will back to check again this video :) thanks for share

RezaAkbar
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the level of complexity to achieve such a simple task is daunting to say the least...

MatteoRosati
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Well, this is anything but simple. In Godot, you can achieve this by few clicks in the UI. Hopefully this will be addressed by the devs in the future.

Paar
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The default render script looks nothing like this anymore, btw.

div
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Comment to share the video.
I like way Defold solve the problems .For exemple theme. You can just create .css file and edit font. Hi Unity3d will never solve UI scaling for Linux.

guidoopossum
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As a web developer I feel I understand nothing.

linuxsever
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