Helldivers 2 - Is The Arc Thrower Still Meta After The Update? (Helldive Difficulty, Solo)

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The arc thrower gets put to the test on solo helldive difficulty once again, it was once our beloved king of support weapons, is it still that?

Enjoy!

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#helldivers #helldivers2 #helldiver
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I love how easy you make this look. I finish your videos feeling all confident then die before finishing two objectives 😅 your killin it bro.

DUHRIZEO
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The arc thrower definitely feels stronger with each shot than before, not just because of the extra stagger but also because it feels like it deals more damage and charges slightly faster than before. I just wish they added a feature to toggle an "auto fire" mode so I didn't have to keep on pressing down and letting go over and over again.

Edit: observing just how good this works against bugs is making me wonder if it'll be good against automatons too. If it can stagger devastators that would be such a huge deal.
Edit 2: it can stunlock Hulks. GG.

cksupreme
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I'd say it is even more meta now because of it being able to stagger enemies

lucienmoolman
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It Staggers Hulks... It was a niche pickup for me against bugs before but now I'm using it way more often for bots.

FullOnGritz
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Thats why I use the Blitzer. Might not have the best dps against bots, but against bugs, you have a weapon that has inf ammo and staggers. One shots hunters, 2 shots brood commanders, perfect when paired with light armor, basically makes you untouchable

drollyrancher
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@takibo to give some numbers (I tested with macro). Old arc thrower had to charge for 775ms. New arc thrower has to charge for 900ms. can be charged with 875 but then it's inconsistent. You don't have to charge it fully. But you need to charge it 100ms more

NikiKingitus
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10:45 All I needed to see for my concerns about the range. Arc Thrower got mad buffed this patch imo.

realdoodlehole
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The issue you have where sometimes the arc thrower doesn't find a target (and thus doesn't register a hit) is mitigated by aiming _above_ your target instead of directly at them. The reason for this bug is because as you said, it often detects obstacles between you and your target (sometimes even if there is no obstacle actually present.) If you aim above your target, the arc will curve into its target from above, and prevent most issues with obstacle detection.

This also helps you get headshots against automatons, since the arc always aims for center mass, but the bots heads are _above_ their center. Aiming above them can help the arc hit their head.

Zebo
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I actually watch you, because you upload quick and much, keep doing it, great job

SaifArabb
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Another great vid! If you’re not already, you should really look into building an outro thumbnail with a subscribe reminder, and remind people near the start of the video as well. Having such a high view, comment, and like count with so few subscribers is bonkers. You’re definitely deserving of 4x the sub count you’ve got now. :)

KazekanAgiel
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I like this nerf arc thrower more because of stagger. Of course range nerf and half charge shot nerf is a little inconvenient for some situations but not so bad.

Sammenethil
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It seems like it spreads its arcs more reliably among the closest enemies to you when swarmed.

That was one huge weakness for me for the previous version. It worked great until you got swamped. Then it was useless. Often this was due to arcs going off into dead bugs and ending.

But now? And with the stagger?

I think it's much improved.

jklappenbach
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The Slugger probably took a hit because it was a better "sniper" than the Diligence and the Counter-Sniper Diligence and punched through armor more reliably than the Liberator Penetrator and JAR-5 Dominator. It was a frigg'n pump action shotty that did the jobs of 2 gun types than those gun types could hope to ever do. In a sense it was OP, but it wasn't a master key of it will solve every problem. It's just that the Diligence and CS Diligence were so sub par DMR's and the Dom and Lib-Pen were so underwhelming that neither really felt worth taking. If you took one, you'd be hurting for that mission because of the lacking those guns had in every area. The Slugger bridged that and now it's been nerfed. Soooo they need to keep buffing both Diligences and the Lib-Pen and Dom to make them as desirable of choices to take as the Slugger was before. They've only just started those changes.

steeljawX
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@Takibo People were always massively overblowing the speed of partial charges. The first charge was always 1s. The fastest partial charge you could fire was 750ms. You could not fire faster than that. Confirmed by using macro software. Partial charges were at maximum 25% faster. People are ridiculously hyperbolic.

iprfenix
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Shorter range but higher stagger to me is a good change that stagger must be good on the changer no clue if it will work on the bile titan

MrJeffreyrichards
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slugger enjoyer here, i use it all the time. it did not deserve the 30 dmg nerf, but stunlocking hulks to death was pretty stupid, and i believe it doesn't do that anymore.
It feels the same overall, i feel like ?
Also love your videos, they're fun, keep it up !

mgiacmierhns
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33:03 Watching you play the next 3 and a half minutes without picking up any more stims from a Resupply pod got me on the edge of my seat LOL

ShAdw
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love your vids, thanks. One thign about the arc thrower, it's an 'arc' thrower, it arcs to the nearest grounded object, with a bias toward organic. When it arcs to something like a rock next to you, you just need to aim away from the rock and it will arc to the enemy. Some say 'aim higher' which is mostly accurate, but it's a simple case of thinking what it will actually arc to easiest. Impressive simulation by the devs of electricity finding the shortest path to ground, tbh. Don't ask me to explain why it arcs to shriekers. ;)

theashenfox
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Don't stop making content man, have notifications on and loving it right now!!

lewiseverett
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I think it's intentional for the arc thrower to not work at very close distances, unless im completely wrong lol. I just remember hearing that its meant to be a medium range crowd control weapon.

mack-attack-