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2DFX Simplifying a Traditional Splash
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So I finally got around to making this, showing how you can take a very complex concept like a traditional splash effect and break it down into simple stages. This lets you learn a lot without the brain cramp of starting with a final product in mind.
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Software is toonboom harmony premium
Stay tuned for SR news on Twitter:
Check out my growing reference doc
my art on IG:
Get a copy of my character rigging template free:
music:
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