This HUGE Mistake is Costing You Games in Civ 6!!

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#civilization6 #strategy #multiplayer #civ6 #civilization

Timestamps:
0:00 Intro
0:47 What do amenities do?
2:16 How cities demand amenities
3:16 How BBG changes amenities
4:37 Luxury Resources
5:31 Trading Luxes
6:45 Resource Overview
7:43 Governments and Policy Cards
9:40 Entertainment Complex
11:25 Late-game
12:45 Outro
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Back when it was -5% and +5% Amenities did not matter in the slightest. -10% and +10% is a massive swing tho. Hard to get over that old habit of just got giving a crap about them and spam more stuff.

PotatoMcWhiskey
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Man I really love how you go over Vanilla and BBG in your vids. Personally I have never played with BBG despite most of my hours on civ being in multiplayer with my friends. These vids still provide a lot of value because you include info about vanilla.

chucknorris
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One thing to note about single player games. AI tends to undervalue their own luxuries while vastly overvaluing yours (to the tune of selling for 1GPT and buying for up to 14). It is therefore much better to sell all of the luxuries you've improved (last ones included) and then only rely on ones you've bought and/or received from city states, as you cant re-sell them.

GFortz
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I think the main reason for why people think Amenities aren't a big deal is that they used to be way less impactful. 5% yield malus from being unhappy is of course something you'd want to avoid, and 5% bonus from being happy is nice, but those are not that big of a deal. Since the effects were doubled to be 10% per level of happiness, it has been really meaningful, but people who don't pay attention do not really notice it and act as if unhappiness is still just a minor inconvenience.

wombat
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Actually this is the best, most concise straight to the point and informative video on amenities I have ever seen. Usually it's a 30 min video yapping about the topic

l.palacio
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I hope you keep making videos when Civ 7 comes out! I've learned more from watching your videos than all the other content creators combined. I recently had a 300 science turn 76 game (online speed) for the first time after 1, 200+ hours with the game and it's all thanks to you and teaching me that there's more than one way to play the game.

Jon-tpyd
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Even though arena, ferris whell and the associated districts only give amenities to the city that built it, the fact that the luxury amenities go to the cities that most need them means that those non-aoe amenities often help other cities as well.

villekorpi
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Something that has been confusing to me has been which resources I can/ should settle on, and which would be throwing away the yields

gob
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I have more than 2000 hours in Civ 6 and I learned a lot by watching this. Shows how underrated amenities are.

eirikramslienjokes
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You're the most informative civ 6 streamer ever. I learn something new on each of these videos. I'm a weak/mid cpl player (obviously deity too easy at this point). I dont know how you know all this info but somehow action wise I do most of what you say intuitively without knowing why. Since joining cpl nobody ever offered me advice, even when I was mid or bottom placed every game and asked but your videos are game-changing!

flashrabbit
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My last game I built Temple of Artemis very early in the midst of 3 cities all with pastures & camps. I later built an Entertainment Centre beside it, and was first to build Colosseum. My first 3 cities were ecstatic throughout the game. It was a beautiful thing.

blackeyedturtle
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I really like how you compare bbg to vanilla, because I am vanilla only and it helps a lot understanding, what's going on

cynni_
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Your style of informational videos are just so damn good.

Zachary-Daiquiri
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That "Now....get out there and keep your people happy" delivered in your relatively monotone, same pitch and same paced narration really made me laugh near the end there. 🤣
Good video, you're absolutely correct that a lot of newer players really overlook this mechanic.

ironmando
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Man, I love your videos. I've been playing Civilization for over 5 years, and I was always afraid of multiplayer, but I recently discovered your channel and I feel like I've improved a lot with your guides. So thanks man for your dedication and time. The only question I have is if in the future you could make a video dedicated in detail to each turn of the eras in a general way. I know that each civilization has a unique game speed, however, in different videos you mention a lot of general guidelines like that in a good game you should have around 8 to 10 cities by turn 50. I like when you give those notes because it allows me to know the performance of my game, but the problem is that these tips are divided into so many videos that it is difficult to find them. In any case, I'm already watching all your videos and writing my first turn guide, with all the tips of when to create the two explorers, two settlers, etc.

yacan-zl
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i dont play multiplayer civ at all but i always wondered about how this stuff works and even for singleplayer players like me id say its a great guide. not too long but it contained so much easy to understand new information that i think i will use in nearly every civ game i play from now on. thanks a lot for making this

tagajoshi
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Glad that I find you channel, mate, so informative content, thank you!

vasiadorofeev
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Weird that a video like this had to be made, considering that I learn about how good amenities were a long time ago thanks to Potato talking about how good they were after an update.

Meanlucario
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Excellent summary thank you. Where my game has been lacking

MrCarlnatalizia
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I think entertainment district is a bit of a snowball district. Because if you have already built your win condition district, entertainment is the only other district that will increase those yields outside of edge cases like religion or extra pop space. There is certainly a lot of things you can do instead, like commerce district to buy win condition in other cities, industrial to run city projects, but entertainment will directly help the win condition.

MouseDestruction