Arcane Tutorial Part 2 : Deep Dive Into the Arcane Look and Camera Projections (Blender 3.0 / EEVEE)

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Part 2 of our series on how to replicate the stylized look of the Arcane animated series in Blender.
This tutorial was done using Blender 3.0 and the EEVEE rendering engine.

Tidal Blades 2 Kickstarter :

Our Twitter :

Other credits :
Opening Logo Sound Mix : Les Productions Underground

Chapters:
0:00​​ Intro
0:57 Arcane Shots Analysis
4:50 Making an Arcane Style Default Cube
15:56 How to Bake Texture in EEVEE
22:05 Character Shading/Texturing
32:58 Texturing the Character's Head
34:05 Lighting Tricks
37:34 Eye Specular
37:51 Character Camera Mapping
39:00 Environment Camera Mapping
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Animators: so you want it 3D animated or 2D?
Rito: yes.

astronautgamer
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I'm not a digital artist, but seeing someone this incredibly smart and completely devoted to their craft is really inspiring

doublefuture
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The only thing I learned is that it's easier to send a rocket to the moon.

StefanoBorini
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That texture projection back and forth between blender and photoshop blew my mind.

_g_r_m_
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PLEASE please continue this series covering all the Arcane's show aspects! It's simply mind-blowing 🙌

albertobuscicchio
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i been following alot of 3d artist talk about attempts to emulate 2d animation techniques for many years now. This is the most innovative and informative video i seen in the past few years. I am going to thank you so much for the information that you are sharing with the community and artist.

zeronolife
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This is so excellent for so many reasons. I love the in-depth advanced ways that LBS can be used with baking. Thank you SO much for making this!

CharacterDesignForge
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I can't believe this is free, the quality and genius of this tutorial is amazing. As someone who wants to study Arcane and other animation styles for backgrounds which mix 2D and 3D, I can't thank you enough for explaining these techniques on a free software, in a way that is acessible and easy to understand with enough practice, studying and hard work. Thank you so much 💜💜💜

michemicalromance
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Wow, this series is actual gold. This quick edit menu is a hidden gem I never knew about. Your tutorials have been a tremendous help for me when it comes to stylized rendering!

krysidian
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this is the tutorial I was looking for for months! I've tried and errored my way through learning camera projection as a 2d artist and I did manage to make scenes I'm happy with. But duuuude! Duuude the texture baking in Evee is such a game changer. I'm literally about to paint your god damn face with a halo into into my sketchbook! You! Are! The one I was waiting for!! This is SOO AWESOME!!! From the bottom of my heart, thank you for this. You're forever changing my creative process into something I enjoy and, feel more passion, for. I really hope for more tutorials on ways to apply camera mapping in big scenes. This is blowing my mind!

zorika
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DUDE, as I'm pretty advanced in blender it's rare i still have mind blown moments in blender tutorials. But this just blew me away. That external edit feature is so powerful. I'll buy some gumroad stuff from you as thanks for bringing this up!

DrTheRich
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Damn, baking in Eevee? What a fantastic and unsuspected workaround! Keep it up David, wonderful work as always.

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This is for art directors absolutely. I need a good command of everything, 2d, modeling, shading, texturing to fully understand how this process came into being.

zonyzhao
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This is CRAZY work. Really pushing the limits of what Blender can achieve, and as an individual no less, talent OVER THE TOP

cheetoschrist
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THANK YOU SO MUCH! i watched arcane season 2 recently and i felt so inspired that i started a new project immediately after, and everything you teach in this video is working PERFECTLY

loool
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I'm a musician and just watched your whole video because I wanted to know how Arcane achieved some of those results. You delivered that and more! Great work.

drewcomposed
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I can't believe I'm watching this for free. This is phenomenal! Thank you!

pleasedontwastefood
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18:10 oh man, that drag select multiple value boxes is a hidden gem feature! Never saw this before

Mikefiser
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The 3rd and possibly most dynamic way, would be to create 2 hand painted textures (one which is dark or default, and one which is light or colour dodge). Then inside blender's compositing, you create a live alpha texture to switch between the two based on a light's position. To get some randomness, you could distort the live alpha texture ever so slightly.

joshpage
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Spectacular. There has been so many artists asking about the eevee baking method, and I can finally refer them to 16:04 - Great video, sir!

activemotionpictures