Beautiful ROADS made Easy - Satisfactory Guide/How To [Roads 01]

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An easy to follow, in depth guide, on how to create beautiful roads in your Satisfactory world with no mods involved.

This guide will cover how to make gorgeous roads in Satisfactory easily. We cover both a quick method and an advanced method for creating pillar curves around our roads. Along the way, we'll quickly cover how to make curved foundations as well as some of the potential issues you might run into.

Here are some additional guides for creating curved foundations, which might prove useful in your efforts to create the roads you desire.

If you want to get a closer look at the demo build I made, this guide world save will be available on my discord. Downloads are usually available within 24 hours of the video going live. Link below.

#satisfactory #relyengaming

Channel Links
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00:00 - Intro
00:25 - Three methods to make curves
05:00 - Straight Sidewalls
06:03 - Incline Sidewalls
08:10 - Outer Curve Sidewalls (Quick Method)
10:27 - Inside Curve Sidewalls (Quick Method)
13:05 - Quick note on street lines
14:14 - Creating an off-ramp
17:48 - The Advanced Method (Fix any curve!)
24:50 - Merging Roads
26:10 - Road Sign Tips
26:48 - The Ramp Issue (Solved! Next Video!)
28:07 - Final Thoughts & Save Download
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Loved the video! Just one tip: The world grid aligns to the middle of the foundation you are placing. This means that if you are placing a 4m foundation, it aligns in the middle (2 meters), and a 2m foundation aligns at 1m. The issue you are seeing where it doesn't line up is because you are using 1m foundations in the world grid, which means it's aligning with a 0.5m offset. In order to prevent this, NEVER start aligning to the world grid using a 1m foundation. Always use 2m or 4m foundations and you will never run into this issue again :)

AleHitti
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"Man roads are really easy." Proceeds with 30 minute tutorial on how to do roads! Kind of wish they'd add some tools to make this a bit easier without having to finagle it.

Tsathogguah
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This is the best road curving tutorial that I've found!

One suggestion that I found useful as a noobie is that leaving the default Ficsit texture on foundations helps with "debugging" the roads because the clipping lines leave a visible 5 or 10 degree angle at each intersection. This helped me a lot with catching small mistakes before they snowballed and also provided a clear stopping point for 45 and 90 degree turns; you can just count up the number of intersections and you know where to stop ie 18 intersections of 5 degree angles means a complete 90 degree turn.

kolr
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22:45 mind = blown, that's so clean for the predicament you were in, thanks for all of this helpful building guidance!

embersworkshop
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A spline based system for roads, the same as how it works with conveyors, would be ideal. Really hope they add it.

Grimmtombobulus
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Quit playing again for a while and had to come back here to get a refresher on how to build my roads again. Thanks again for this!

Rabbiturtacorn
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I've got 600 or so hours in Satisfac. Currently on a total break until 1.0 to start a fresh save file and I've still never bothered learning how to do curves and roads properly. I really should watch this vid and get some practice in ready for 1.0. They look so much better than just straight lines

pinballk
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Nice techniques and clear explanation. One thing I have trouble with is planning where the roads should go, especially with elevation changes.

mtnygard
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Best roads guide ever! Really enjoyed this video. Can we see some bloopers at the end of your videos? Just a thought, sometimes it gives a personal touch :)

FundurTrading
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Up from me!
I Love this game, and I Love when somebody makes a newish point about how this game can be played, and what you are showing is just one small part of the myriad of things you can do in this game. To lil old me, this is so reminiscent of playing with huge hemp bag full of absolutely Everything Lego. My mind did actually got lost in this 5.4 km x 5.4 km area. Btw, when this game was early released, it took a while, before you even got a map, so you had to navigate by compass, and remembering land marks.

Hippida
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Man... This was truly enlightening... I genuinely think my quality of life is better now that I know this... I've been stuck on 45/90 degree turns everywhere in my world... ugh... Now if only you could do a video on a central storage facility/philosophy cuz I'm struggling trying to figure it out myself.

DrkNinja_
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This honestly inspires me to try get back into Satisfactory. I loved setting up roads. only problem was that it took me 70 hours to get to steel and I got burned out...

noafro
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And this is why I wish Coffee Stain would make spline based road creation like their train tracks.

oliviat
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Thanks for the guide it really helped me and my friend out because we've only started playing a week ago and didn't really understand the grids but this video explains everything perfectly

loganredblood
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This is by far the best method for outer curved sidewalls.

joewebster
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gaps in the border of curves isn't bad if you have a good excuse: the water from rain will not stay on the road but can drain through those gaps. ... if someone states that there won't be rainwater, you can reply that your method already has helped :-)

Anson_AKB
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I started a new save last week and im really happy to have come across this video before unlocking trucks. Appreciate the cool tutorial dude, you've given me some great road design inspiration. Subbed!

jjhj_
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I really wish my brain would let me think like this. My building is so dull compared to yours. It does give me inspiration to use the builds though. Keep up the awesome work. I'll be watching every single one.

blackchaos
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this is a lot of great info for detailing roads. i appreciate the time you to take to show the nuances in placing each piece, because at the end of the day that is definitely the largest part of every detail-intensive project in this game! not to be overlooked! thanks and take care <3

HW-owzp
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Huh, at first I thought this would be more of a pain, but its actually quite manageable. Nice tutorial!

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