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OpenGL Tutorial - 2 | Drawing some basic primitives | OpenGL in C++ with the GLUT library

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This video is the second part in the tutorial series about OpenGL in C++
This part is about getting started with drawing stuff on the screen, and other things which are to be initialised first before one can begin drawing stuff. These are the Viewport and the Projection Matrix.
This part is about getting started with drawing stuff on the screen, and other things which are to be initialised first before one can begin drawing stuff. These are the Viewport and the Projection Matrix.
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