(#06) LibGDX Kotlin tutorial using LibKTX - Viewports

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Welcome to my LibGDX Kotlin tutorial where we are going to develop a small autoscroller survival game using the Ashley Entity Component System. Combined with LibKTX, Kotlin extensions for LibGDX, we are building a modern base for any kind of 2D-game.

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Hey boys and girls,

in this part we are going to learn more about viewports and how they help us to correctly draw our graphics without stretching in an unintended behavior.
This was the last recording from that day and I got already a little bit tired. I hope that it still made sense what I was trying to say ;)

Quillraven
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Amazing drawing skills) Thank you for the tutorial (not a lot of libGdx videos in the internet)

king-rabbit
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Thank you Simon, that was really helpful!

maksimsmuizininks
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If i use 9 * 16 viewport, my shaperenderer draws a 6 sided polygon instead of a circle :(

thlazyguy