Part 1: Flame Component System (FCM) & Event handling 🎊

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In this tutorial, we develop a color switch game replica using the Flutter and Flame game engine

In part 1, we get familiar with the Flame's basic concepts such as:
- the Flame Component System (or FCM for short)
- Components lifecycle (onLoad(), onGameResize(), onMount(), update(), render(), and onRemove() callbacks)
- Event handling (tap event)

👨‍💻 You can find the source code here:

00:00 Intro
00:22 Flame basics
05:48 Flame Component System (FCM)
16:06 Flame Component update() and render() methods
26:00 Flame PositionComponent
32:04 Flame Event Handling (tap event)
34:48 Recap and Outro
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Can't wait for the next episode! 🔥

fatemebahrami
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Waiting for more of this type of playlist 🥰

KamranKhan-jgmd
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Really great series Love from Pakistan.

KamranKhan-jgmd
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امیدوارم تا آخرش دوره رو تکمیل کنید و ناقص نمونه ، من که با شما استارت زدم.
خسته نباشید ❤

MrBloodstrike