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Part 1: Flame Component System (FCM) & Event handling 🎊
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In this tutorial, we develop a color switch game replica using the Flutter and Flame game engine
In part 1, we get familiar with the Flame's basic concepts such as:
- the Flame Component System (or FCM for short)
- Components lifecycle (onLoad(), onGameResize(), onMount(), update(), render(), and onRemove() callbacks)
- Event handling (tap event)
👨💻 You can find the source code here:
00:00 Intro
00:22 Flame basics
05:48 Flame Component System (FCM)
16:06 Flame Component update() and render() methods
26:00 Flame PositionComponent
32:04 Flame Event Handling (tap event)
34:48 Recap and Outro
In part 1, we get familiar with the Flame's basic concepts such as:
- the Flame Component System (or FCM for short)
- Components lifecycle (onLoad(), onGameResize(), onMount(), update(), render(), and onRemove() callbacks)
- Event handling (tap event)
👨💻 You can find the source code here:
00:00 Intro
00:22 Flame basics
05:48 Flame Component System (FCM)
16:06 Flame Component update() and render() methods
26:00 Flame PositionComponent
32:04 Flame Event Handling (tap event)
34:48 Recap and Outro
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