GPU Lecture 16: Preview of the IntroShaders UnityPackage (GPU Programming for Video Games, 2020-23)

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This is the sixteenth lecture of the Summer 2020 offering of GPU Programming for Video Games at Georgia Tech. Tech ran all courses in a "distance learning" format this semester because of the Coronavirus. Since I was going to be recording these lectures anyway, I figured I'd stick them on youtube in case other folks find them useful. I also reused this lecture in later semesters.

0:00 -- Introduction
2:36 -- Starting a project
3:20 -- Linear space lighting
3:45 -- Examples
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Hey there really appreciate you putting this whole series online, it's allowed me to start learning about gpu programming and to expand my game dev knowledge. Just wondering is there a link to the unity package you're going to be going through? or is that something only offered to actual students of your program?
thanks again for being so generous with putting this onto youtube

joshuamalcolm
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Is there a link to that unity package anywhere online? As a Youtube viewer it'll be tougher to follow along moving forward without being able to reference the stuff you're referencing.

TheMadMuffin