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GPU Lecture 16: Preview of the IntroShaders UnityPackage (GPU Programming for Video Games, 2020-23)
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This is the sixteenth lecture of the Summer 2020 offering of GPU Programming for Video Games at Georgia Tech. Tech ran all courses in a "distance learning" format this semester because of the Coronavirus. Since I was going to be recording these lectures anyway, I figured I'd stick them on youtube in case other folks find them useful. I also reused this lecture in later semesters.
0:00 -- Introduction
2:36 -- Starting a project
3:20 -- Linear space lighting
3:45 -- Examples
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