Blender Cycles vs Octane | No Commentary Part 1 of 2

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Blender Cycles vs Octane | No Commentary Part 1 of 2

This is part 1 of 2 comparing Cycles to Octane. Part 2 of 2 will have a detail comparison of the two render engines.

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Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process.

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OTOY® is proud to advance state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX raytracing GPU hardware acceleration.

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#Cycles #blender3d #octanerender
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They both look very similar as they're all modern day path tracers. The biggest difference is that octane is a spectral renderer and handles colors as a gaussian spectrum instead of RGB and can handle caustics (they have a photon tracing kernel unlike cycles), dispersion, scattering better and more realistically.

foliumcore
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Cycles is good enough and for surfaces with no subsurface scattering and caustics or iridescent, Cycles is good to go for animations, however, though I am no character artist, but I recently made 2 female character and they look way better in Octane than in Cycles and I spent less time setting up their skin in Octane, so I really want to go with Octane, but I think there are more assets compatible with Cycles and many materials are hard to convert to Octane material. BTW, I just asked my wife to watch this vid who has zero experience in CGI and she said that the difference was minor and almost unnoticeable but she prefered Octane's result.

chlbrn
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very cool, lots of work I assume. What's the display transform (tone mapper) you are using here?

tasmansea
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Octane, it seems to me, has a little more contrast, not significantly, but still more. therefore it seems more realistic. I think if you add contrast to the cycles, the image will be absolutely the same, it will not be possible to distinguish.

pavel_kazakov
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you really did a good job matching the two renderers. 

I gave up on octane some time ago.
gave it a fair chance for a couple of years but with so many caveats and oddities, overpromising trailers, missing their own version deadlines, crashes and errors, and jump to subscription...no way I am touching anything from otoy.

eevee/cycles combo workflow wise is years beyond octane tbh. the octane plugin just feels super clunky in comparision.

fwiw new blender has Agx colour management. its step up from filmic.
also it seems the denoiser is obliterating the microdetails in the texturing, pretty sure that can be tweaked.

octane renders beautiful images but its not worth the downsides.
the output quality nowadays has become pretty standard. 
spectral rendering still seems MIA in cycles, that is the only upside for octane I can think of...

thelemetric
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The difference is negligible. Easily tweaked to match. I'm actually more interested in the world you created. Would like to see that story developed

enigmawstudios
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I wanted to test Octane render in cinema 4d 2024 in Maya in 3ds Max but the plugin is dead, I couldn't find the download anywhere

robsonhenrique
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Both good, but you need to export with a higher dynamic range profile, like AgX. I think AgX is available both for C4D and Blender. The lights were all blown out you see, with both renderers, but AgX would help with that (developed by the same person who did Filmic for Blender, but AgX is miles ahead).

EugeniaLoli
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Octane has something different about him and much more realistic things

robsonhenrique
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Octane is better but its a pain to transfer the materials and you need to learn to texture again.

duConstantino
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I think this scene is bad for such kind of comparing bcs its graphics level is way closer to a videogame than to smth real. You will get the same Visual result in Godot or Unity (game engines with render time like 0.016s per frame))))

Andredy
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