Procedural Bricks in Unity using Shader Graph

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This is a Tut on creating a shader that produces procedural brick texture using shader graph

Checkout my assets for more Tuts!
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Hey man, you helped me so mutch with this tutorial. I was looking for a base to create a procedural wood floor pattern, and you showed me the way to go. Thank you so mutch!

computerrt
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WOW What a great idea for a procedural texture!

astridwilde
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I have made a similar shader in Blender. What are the pros and cons over baked texture? is it worth making it again in unity? Anyway, Thanks for the tutorial.

papercrease
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Dude, awesome tutorial :D
I've been trying modify it to make it world position based or triplanar or something. Anyone got any ideas how such a thing might be possible?

frankeeeej
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Very nice!
Thank you for making this!

AlanZucconi
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Great explanation brother, but it could be more great if you could made this video step by step with explanation. 😃

WorldWorrier
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I'm finding that the "Normal From Height" node is causing the resulting bricks to look quite grainy/pixelated. Any ideas for a possible fix?

MrLTGK
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Fucking awessome, thanks! Can we get line renderer procedural lightning with shader graph? :3

azgan