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UE4 - FFT Ocean Foam
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First attempt in dynamic ocean foam generation.
The foam is generated from the ocean spectrum and has coverage, decay rate and wave velocity range parameters.
512x512 FFT grid running on the GPU (@ ~2ms).
The foam is generated from the ocean spectrum and has coverage, decay rate and wave velocity range parameters.
512x512 FFT grid running on the GPU (@ ~2ms).
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