UE4 - FFT Ocean Foam

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First attempt in dynamic ocean foam generation.

The foam is generated from the ocean spectrum and has coverage, decay rate and wave velocity range parameters.

512x512 FFT grid running on the GPU (@ ~2ms).
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It's perfect! Any possibility of a tutorial on this?

JohnnySanchez-aka-rooper
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Good job, please share your talent, It will be great to explain more about your generation

darty
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holy fucking shit, that's one of the best I ever saw.

PTwolf
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Yeah, what jonathan dark said! lol.. Will the OceanProject be updated with these amazing advancements soon? Thanks TK!

bigwillydier
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Hello. I was interested in making the ocean water as realistic as possible, with sometimes big waves. Can I talk to you about how you made such realistic waves? Thank you.

olenabayda
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Hi, I am doing a final year project for Ulster University on the affects wave and the seabed level etc has on energy generators. I would be really interested in speaking to you, if you could please let me know how I could get in contact with you.

jimyboi
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Did you use OpenGL for this?? How did you implement it to Unreal Engine?

ellyrichardson