Spectrum Waves in Unreal - Ocean Waves Simulation

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In this second project in Unreal, I created ocean waves with some foam in Houdini. Then I exported the output geometry to Unreal Engine as an alembic file. After that, I imported the alembic animation in Unreal and created basic shaders for the water and foam. The rendering process was done in Unreal, and the output images were processed in Fusion or Nuke. Finally, the output was edited in Davinci Resolve with some audio.

CREDITS
EDWINORTIZ: All visual and audio production

WORKFLOW:
A.- SPECTRUM WAVES DESIGN
(Houdini)
1.- Main waves (Low frequency)
2.- Detail waves (High frequency)
3.- Foam simulation
B.- SPECTRUM WAVES IN UNREAL
(Unreal Engine)
1.- Importing geometry
2.- Material creation
3.- Sequence render
C.- COMPOSITING
(Fusion or Nuke and Resolve)
1.- Adding background
2.- Color grading
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Cool. How does spectrum waves compare to gerstner and fft? I got gerstner working and fft but I’m always willing to learn a third?

nickgennady
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looks really good, hope that in the future there will be some wind which will make the water wafting up

dazzlefIash
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so thats what they used in those pirate movies

Sans
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This legend of Zelda: Wind Waker remake looks AWESOME! 😅

brandon
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구매할 수 있는 자산인가요??
파도 높이나 파도의 세기를 조절할 수 있나요??

roymin
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Recreating that year 2002 Water shader lol

orangehatmusic
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This for a client ? Or personal ?

I’m asking because this is exactly what I’ve been looking for one of shorts film —- just a close up view of the view just like this ?

Would you be interested in selling the file ?

AnimeBadBoi
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how long did this take to render in houdini? and what specs of computer do you have? thanks

cl