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Spectrum Waves in Unreal - Ocean Waves Simulation
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In this second project in Unreal, I created ocean waves with some foam in Houdini. Then I exported the output geometry to Unreal Engine as an alembic file. After that, I imported the alembic animation in Unreal and created basic shaders for the water and foam. The rendering process was done in Unreal, and the output images were processed in Fusion or Nuke. Finally, the output was edited in Davinci Resolve with some audio.
CREDITS
EDWINORTIZ: All visual and audio production
WORKFLOW:
A.- SPECTRUM WAVES DESIGN
(Houdini)
1.- Main waves (Low frequency)
2.- Detail waves (High frequency)
3.- Foam simulation
B.- SPECTRUM WAVES IN UNREAL
(Unreal Engine)
1.- Importing geometry
2.- Material creation
3.- Sequence render
C.- COMPOSITING
(Fusion or Nuke and Resolve)
1.- Adding background
2.- Color grading
CREDITS
EDWINORTIZ: All visual and audio production
WORKFLOW:
A.- SPECTRUM WAVES DESIGN
(Houdini)
1.- Main waves (Low frequency)
2.- Detail waves (High frequency)
3.- Foam simulation
B.- SPECTRUM WAVES IN UNREAL
(Unreal Engine)
1.- Importing geometry
2.- Material creation
3.- Sequence render
C.- COMPOSITING
(Fusion or Nuke and Resolve)
1.- Adding background
2.- Color grading
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