What Crit Ratio is Best in Honkai Star Rail?

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This work is a submission for the 2023 Honkai: Star Rail creator competition.

Timestamps:
00:00 How Crit works in Honkai Star Rail
01:28 Chart Derivation Math
03:05 How to read chart
05:31 Exceptions & Limitations
07:33 Chart

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Timestamps:
00:00 How Crit works in Honkai Star Rail
01:28 Chart Derivation Math
03:05 How to read chart
05:31 Exceptions & Limitations
07:33 Chart

EODGamerSG
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Really nice chart, however i think more interesting would be to see the interaction between %ATK and the 1:2crit, to see when is it more worth to invest into each stat

CanniCake
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damn, i'm playing almost from release (30.04) and i missed such pure gold analytics for crit rate and crit damage, bless You man ! Now i see that sometimes better hit with multi guaranteed crit (especially for General) with high CR that making low CR and focusing on CD. Thank You again !!!!

unnamedhero
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The advice to aim for 1:2 ratio doesn't seem bad, but its very clear that being a little off is neglegable.
It's not like most players are making much choice due to the RNG nature of items, so if you value them at a 2:1 ratio (treat CR as double, or CD as half when comparing like for like), w/e total is higher should give you more damage (as long as CR isn't totally neglected).

XanothAvaeth
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I like your content as you are always straight to the point with no click bait titles. Always supporting you

runefangwolf
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If you want an easier formula to see how much crit is boosting ur damage just multiply crit damage by crit rate %. For example, 120 crit DMG * 60% crit rate = 72% overall damage boost. You can either use percentage sign in the calculator or even just type 120*0.60.

jamesmarkell
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Love thinking about the numbers behind the games i play so i love seeing something like this where i can easily put things into a general refrence frame which gives me a great starting point, Thank you.

KrowAshendale
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Glad your back at it, never let anyone put you down your doing a great job!

Bowedout
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Really great job graphing this crit chart! Thanks for sharing your work and passion with us.

dumbelton
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always greatful to you eod gamer for sharing all your ideas ❤️👊

EgoRepLicaPH
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For units that does not get any Free Crit stats at all from either LC or Traces then a good stopping point will be around 50 : 100, can go higher if you get some really lucky substat rolls but generally it's around that.

For units like Seele, though; it's very easy to hit 70 : 140, heck I'm even planning to do 100 : 200 as her Signature LC gives out free 72% CritDMG on ult so I don't have to worry too much for that.

SCRKT
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This is just in my opinion but even if genshin and star rail use the exact same formula but the gameplay and main strategy is quite different.

In my opinion a character that hit multiple times shouldn't really worry to much about crit rate because it will average out in the end *but* for a character that invest so much buff and entire team synergy to ult and don't crit is really bad.

If we see a lot of early people who finished MoC 10 they tend to have 70%-90% crit even if the crit damage isn't crazy especially for seele. In genshin who cares if one of your skill or burst isn't crit, it'll average out anyway because we kill 10 enemy at the same time or battle the boss that have so much hp you'll there for a while.

But in star rail you need to get as little turn as possible in an efficient way as possible. Well yeah you can always retry to get good luck but most early MoC expert sacrifice damage for consistency of their entire run.

sdedy
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Best HSR guide on youtube! Top tier content creator as well!

nathanjoshong
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Thank you for the easy to read chart, it's very useful

pistonfry
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yanqing with inert salsotto ornaments, 30% crit rate(50% with soulsteel sync for salsotto skill follow-ups, 110% for ult) 200+% crit dmg, attack% on relics for bigger numbers

rinterkun
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You can realistically get 70%-80% crit rate with 160%-180% crit dmg if you have at least 3-5 rolls into crit and crit dmg substat on all 6 pieces, with your chest piece being crit dmg% over crit rate.

But in games like this, if you take epic seven, a game that HSR turn-based system is taken directly from, if you could get 80% crit rate with 100% crit dmg, this build is far better than 60% crit with 120%-140% crit dmg by a whole lot when testing this on moc.

Since more chances to crit translate to more overall damage even if you're doing slightly bit less on your crit dmg since 40% chance to not crit is too significant to have when certain skills and ultimates do hit multiple times, independently crit, and you want all of them to crit to output the most damage.

Qopa
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Talking about crit, really proud with my 54cr, 175cd jingyuan😎

omega
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I wanna get 100% crit rate soley because my dan heng slows enemies if he crits, and his skill has 4 hits meaning 4 slows of 12% each, I could try increasing speed using support characters and use welt when i get him so i literally always have my turn and the enemy can never have theirs while also dealing big dmg.

n-Dx
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I have 78 C.Rate and 147 C.Damage, but my Seele ult sometimes doesn't crit at all💀

yien_gaming
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Thanks much for your effort! Can you do comparison between ATK, CRIT and CRIT DMG too?

KzaRazK