Bringing a Galaxy Girl to Life in Blender - Flare Full Process Explained

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00:00 Intro
00:09 Matching the reference
01:13 Sculpting details
02:33 A/T Pose
03:13 Retopology
04:03 Braking the rules of topology
04:44 Basic Galaxy material
05:03 Outlines and Vertex Groups
05:35 Final Galaxy Material
06:02 Using Vertex Groups as masks
06:21 Final Rigging
06:37 Matching the reference EXACTLY
07:25 Lineart
07:45 Texture Projection
08:04 Final Turnaround
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Your solve for the Galaxy stars being different distances was super clever. Thanks for sharing.

SouthernShotty
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I did not know that I could project a UV map in relation to the camera view via Texture Coordinate and Mapping nodes. So thank you!

hlbopray
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She is so pretty! I love 3D characters that give off that 2D style! You do amazing at this, and explain your process well! Thank you!

Koda.Fisher
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Seeing stars through a character like they're cutouts in the world is my favorite design and you hardly ever see it. I _love_ this.

GENERIC_CHANNEL_HANDLE
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Man a pet peeve of mine was when some 3D artists would claim to make their models look exactly like the reference image, when there were still some key features missing from the model that the images had.

I understand the difficulty it takes to replicate 2d art in 3D, hell I’m trying it myself, but it bothers me when some artists miss very important details like that and then claim it’s exactly like the art work.

So I’m very happy that you were able to do what other artists, and I, couldn’t. Now I know it’s possible to make models look straight from 2d, it’s just gonna take more time than I thought.

FutureWarriork
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Your model turned out incredible, so glad the YouTube algorithm brought me here! I learned so many little tips and tricks in such a short time.
I had no idea texture projection was a thing, I'm going to look up more on that and use it too. Thanks for sharing your workflow!

itskiggu
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Now THIS is art. Both you and the concept artist did so amazingly!! 2d and 3d are truly beautiful together like this

snowparody
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this video was one of the only videos where i could actually understand what was going on!! i LOVE the way you explained re-topology in a way that was so easy to understand!!

dve-
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This is one of those tutorials that the subject matter is fantastic, and you've done a wonderfully faithful recreation of the original drawing. Kudos to you. I can only imagine how excited the original artist was when they saw your finished result. Amazing.

matbrady
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im a new modeller and i never realised watching videos like this could help so much with learning, thank u for showing ur process !!

sybeansss
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That parallax texture projection looks soo magical, amazing trick!

USBEN.
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as a beginner i really appreciate your advice. i really struggled with the retopology but your 8 vert technique really makes this easier!

realspaghettios
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Beautiful work and really pretty character design :D

Also... I forgot Jort Storm was a free to use base .... I was so confused 😂

abigailjennifer
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I never thought about using an rigged manikin like that. I love it!

hasnomoney
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Because of literally one line. THIS is the best tutorial on retopology I have seen Thanks a ton

wiseman
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Dude I learned so much from this. I have a lot of things to try out and play around with. Thank you! Also the model looks incredible 😊

wordydird
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8 minutes? Felt like 8 seconds.... So good, time to bingewatch all your vids

AnimionManiac
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She's really adorable. She could very well be a character in a cute video game (I know this wasn't the goal, but it still does look like it). I'll need to find a way to remember all of this and put this into my toolbox of knowledge of Blender. Thanks for this great tutorial.

_cjrriley
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This video is a gold mine of little tips and tricks!! Didn't not know that about the multiple UV maps and the clone tool. Awesome work.

michaeljburt
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This is amazing. I would really love to see more about using vertex groups to decide which internal lines should show.

keeleycarrigan