Geometry Nodes Align Rotation To Vector - Blender Tutorial

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Hey folks, in this episode I will show you how to use the new rotation algorithm in geometry Nodes.

If you didn't know already, Blender 4.2 LTS has deprecated the "Align Euler To Vector" node in geometry nodes and replaced it with an "Align Rotation To Vector" node. This means that scatter distribution systems made in geometry nodes using the old system will no longer work in future builds of blender.

Feel free to drop any questions or suggestions in the comments. If you found this content useful, smack the like button, if you want to see more blender tutorials, click subscribe!

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This tutorial only serves as the bare-bone minimum, it's up to you to make it your own. I encourage you to explore, experiment, adapt and improve from what you have learned here.

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god thank u so much i was having so much trouble cause all the other tutorials were the older version of blender. Thank u thank u!!!

jhgvfdfgkig
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Instead of going from Normal-Align Euler to vector- rotation, why can't we directly plug rotation of the point to rotation of the instances?

unnilong
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It's probably simple, but I'm making a really basic curve node which just gives me an arrow pointer.

I'm instancing an end cap, the arrow point at the end of the curve ===>
but I can't get the rotation to perfectly align with the curve's complex rotation. From a 2d Perspective it works fine but as the curve rotates (for example a spiral shape) it quickly becomes unaligned.

Any tips?

OGPatriot