A Day in the Life of an Indie Game Developer

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Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.

Support the channel on Patreon and get access to the code for this game and the city-builder:

My previous game "Equilinox":

You can follow the progress of the game on my social media:

Background music by Jamal Green:

Outro music by Dannek Studio:

#devlog #Homegrown
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As a dev, I liked that small insight into the code and class implementations! Would be up to see more of that in future.

jaffaketchup
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You motivated me to start being more orderly, to have plants and to eat healthier. I really like your routine and I'm trying to improve mine as well. Soon I will also enter patreot. I really appreciate what you are doing.

razvan
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I have to ask, how do you line up the monitor camera transitions so well XD? Is it really just holding the camera precariously at an angle that lines up the monitor bezels and then moving it out? So well done.

JasonStorey
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I love these calm, relaxing devlogs! Keep it up! :DD

thebugcoder
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I feel like enjoying your healthy daily routine, more than the coding part XD. I like how you mix designing, modeling, coding and life style content in your dev logs, great content !

mostafaaguerram
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Great update! Love your focus on the little details that ensure this game will be a relaxing experience for players. On an unrelated note, I look forward to the day when I can eat dinner without my puppy needing to go in the crate :P

DevDuck
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This game feels way better to me now that you've chilled out the tool usage. A really good and subtle change to the vibe.

JackTraynor
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You could also start a cooking channel. Your food looks incredible delicious!

ben_solo
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For the digging clicking issue, I would suggest making it so that if you hold Shift + click you can drag a rectangle across a section of land. However, the time it would take to do each cell individually is added together and you need to hold down the mouse button for that long.

It is important for your player to not get bored and I can imagine that having to hold down on every single cell can get fairly boring after a while.

ptinosq
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Your videos are such a treat to watch. Always excited when a new one is posted. Keep up the good work! The game is really coming along nicely!

JoelFunk
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Your meals look divine. 😋😋
The game is progressing nicely.

gavin.d.m
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I like how Dwarf Fortress implemented the "clicks" on sections of the land - you select a rectangle (which you can then edit by adding or removing the sections) and after you submit the selected area, it is put in the queue so that when the dwarves are available, they will come and do something about that selected area. Until then the area is just there, in the queue, nothing really happens to it. And you can remove it from the queue anytime you want.

ArtemShoobovych
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Always enjoy seeing you post again and again since you're basically the og game dev vlogger that started the genre lol

energyman
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Loved the update. I really enjoy seeing your whole routine, I feel that life bleeds into the things we create and vice versa. Thanks for giving us a window into that!

davehandley
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I think contents like yours is the main point of the Youtube and best part of it.It does what social media contents must do.You're one of the bests.Keep on this way.❤❤

mehrdadhelmi
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Nice video as always. Maybe you could make a farmer model that does the actions you do - like when you dig, the farmer goes to that tile and a dig action commences. I also think that having to wait till you finish digging each square is still a very tedious thing to do. Maybe you could click and drag and select an area, and it takes time to dig that whole area rather than tile by tile. Maybe some shovels can dig in bigger areas faster than others. Nice work though!

wissenstudios
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When watering plants, you definitively could leave your tile concept and apply watering depending on the coverage from the watering can onto the tiles.
The maths for this would just be linear formulas: deltaWater = max(0, 1-2*abs(tileCenterX-mouseX)) *max(0, 1-2*abs(tileCenterY-mouseY)) * flowRate

AntonioNoack
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I've been watching your day in the life of videos for years, and I have always loved them. You're exactly how I wish I was day to day as a stay at home dev, so productive! haha

brandonly
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Loving your game dev journey. Your videos are always so relaxing and emphasize the importance of living a well balanced work-life which can be especially hard as a game dev! Thank you!

benyoungblade
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really nice video. its always relaxing and inspiring watching your dev logs! something that i would love to see more of though is more showcase and explanation of the actual code. thats always interesting :)

ashersaipe