Unity 3d Tutorial 1.7 - Simple Menu Script

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Unity 3d Tutorial 1.7 - Simple Menu Script

In this Unity 3d tutorial we will write the simple script for our empty GameObject that will control all the menu inputs. We will learn about Ray and RaycastHit type of objects and how we can see if we have hit a game object by clicking on it.

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2:57 "My name is Travis, I'm type human." Loved that illustration, nice.

ReinoDeTampere
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I really love these tutorials! I have a huge game idea and hope that I can make it reality with your tutorials (it's a bit similiar to temple run). THANK YOU SO MUCH TRAVIS!

justsomeguy
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Thanks alot man, I've been trying to figure out how menus work on unity for a while, this tutorial is really well done.

Bovver_Boy
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Thanks for these awesome tutorials keep up the good work. When I make an app and it makes a bit of money I will try to donate a bit to you.

TheAppGuy
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sockets and multiplayer concept is very hard to find! So it would be really awesome if you could make something about that :)

Arshak
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I second that. Unity is overdone. We really need tutorials that are hard to find.

JFrameMan
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Hey! Can you please make C/++ or sockets/networking tutorial or game development tutorials? ? :D

Arshak
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Again awesome tutorial!!!! Any body find tutorial on jdbc like

manishrajjamui
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Great tutorials... thanks... could do with a tiny bit more explanation regarding the

'if(Physics.Raycast(ray, hit)){'  

as I don't fully understand what's going on in this line... 

... but I guess it's just things I have to learn... 

stormystudio
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we want more of this kind of stuff...???

xsyed
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2016-01-03, using Unity version 5.3.1f1 Personal.
Some of the code is obsolete in this tutorial.
Replace "Application.LoadLevel" with

cazincke
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