PIC/FLIP Fluid Simulation - Foam, Spray, and Bubble Particles (Particle Only Render)

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This program is an implementation of a PIC/FLIP fluid simulation based on methods described in Robert Bridson's "Fluid Simulation for Computer Graphics" textbook.

Simulation visualization was rendered in Blender.

Simulation Details:

Frames: 438
Simulation Time: 9.5 hours
Render time: 3 hours (30 samples)
Total time: 12.5 hours

Bake file size: 10.3 GB
Simulation Grid Resolution: 123 x 160 x 384
Peak Number of Diffuse Particles: 2.86 Million
Peak RAM usage: 1.3 GB

Computer specs: ultrabook style laptop with Intel Core i5-4200U @ 1.60GHz processor, integrated Intel HD4400 graphics chip, and 8GB RAM.

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Hi, how to include foam & bubbles when exporting the geometry?
I want to render still image (still render) and export one frame to my other scene in another blend file.

I exported one frame in .abc (i include water, bubble and spray), also
i append water material, foam material and spray material, from flip fluid blend file to my scene file.

I designate all materials from flip fluid blend file to my scene blend file (i see i can select separate water, bubbles and spray).

But when i render my scene file, i can see only water material. but dont see foam and bubles, like in original flip fluid file.

Question is!
Is it possible to export one frame to another blend file and use that one frame as still render, altogether with water and foam material?

markoraic
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Any tutorials/help on the rendering of the simulations in Blender?

Ryezn
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could you please tell me what program you used for that? Id love to do this myself

Chris

Chris-niei