PIC/FLIP Fluid Simulation - Lego Fluid Sphere Drop

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This program is an implementation of a PIC/FLIP fluid simulation based on methods described in Robert Bridson's "Fluid Simulation for Computer Graphics" textbook.

Simulation visualization was rendered in Blender.

Simulation Details:

Frames 494
Simulation time 6.7 hours
Render time 37 hours (125 samples)
Total time 43.7 hours

Simulation resolution 128 x 256 x 128
Brick grid Resolution 48 x 96 x 48
Peak # of particles 5.88 Million
Peak RAM usage 338 MB
Bake file size 167 MB

Computer specs: ultrabook style laptop with Intel Core i5-4200U @ 1.60GHz processor, integrated Intel HD4400 graphics chip, and 8GB RAM.

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Very nice work - some of the specs (RAM vs. number of particles) look better than what I've seen anywhere else.

Thanks for sharing the source, I'll scroll through it later pretending to understand something :D

artspam